Neat little game! The input scheme felt tight and I really felt in control of my little guy. I wasn't sure that I felt super connected to the theme for this one, but I did enjoy the gameplay a lot regardless.
A few observations:
- It would be great to click anywhere to start, not just on the player
- Moving the mouse was a very intuitive control scheme. I was able to cheese it by moving left and right consistently; even in the wind, the constant movement seemed to override whatever environmental forces were applying
- The art style, while simple, felt really well done. I enjoyed seeing the little guy fall to his doom, hehe. I'm personally not a huge fan of mixels, but it worked in this context really well.