Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Neat little game! The input scheme felt tight and I really felt in control of my little guy. I wasn't sure that I felt super connected to the theme for this one, but I did enjoy the gameplay a lot regardless.

A few observations:

  • It would be great to click anywhere to start, not just on the player
  • Moving the mouse was a very intuitive control scheme. I was able to cheese it by moving left and right consistently; even in the wind, the constant movement seemed to override whatever environmental forces were applying
  • The art style, while simple, felt really well done. I enjoyed seeing the little guy fall to his doom, hehe. I'm personally not a huge fan of mixels, but it worked in this context really well.
(2 edits)

Thanks for the feedback. The reason I had you click the player was to get people to orient the cursor in the middle of the screen by default. Also I'm curious, could you expand on how exactly you were moving the mouse to prevent him from falling? Was it super quick in the middle or a steady wide rhythm etc?

Also the mixel comment intrigues me, what did I do differently in the mixel composition compared to a badly composed mixel game?

(+1)
  1. Yeah, makes sense. Maybe having a bigger sign pointing to clicking the player then could be worthwhile. I dunno, I just got stuck several times because I kept forgetting to click on the player – and the hitbox for clicking him was kinda invisible so I clicked next to him several times.
  2. Just big wide arcs left to right quite rapidly. Steady wide rhythm. It's my go-to for these sorts of games.
  3. It wasn't taking itself too seriously, and in it's a submission for a game jam. On Steam I'd usually prefer to see more a polished art style. Or, if mixels are the art style, then usually it involves a heavy amount of fancy VFX to make up for it. But hey, I'm not saying the inverse would be wrong! It's just not my preference.