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Thanks! That was a big problem with making the game: balancing.

Making the player be able to play forever with enough skill sounds good but i also wanted to make the game harder over time so it doesn't take forever for players to end a run, see the paradox?

While making the game infinitely harder isn't good, capping the difficulty at a state where the player can play forever (in my opinion) just makes the game boring, the player won't know when to quit (i've had this experience a lot with some infinite score games in this jam).