Oh wow, thanks for the feedback! from my experience getting those super high scores was just a matter of luck, for me it wasnt that hard, havent seen anyone get those scores yet... (probably because i know how this game works better than anyone)
Torrcan
Creator of
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This is your first game???
HILARIOUS name, funny gameplay, very cool adventure
my minor complaints:
you're basically forever in flow state during the game (if you just hold right click) which makes it pretty easy
A little weird having to move your mouse in a game you can't put in fullscreen
the main character sprite has a little red thingy, sign of incorrect sprite sheets
A lot of noise pollution with those sound effects...
Gnarly 😎🤙
Minor complaints:
The play button isn't where it says it is, i don't know how to start the game, i just randomly pressed and it worked
Ÿ̴̗́̋õ̷̗̰̃ů̸̜͚͝ ̸̨̭̉̕Ļ̶̈i̵̢̎̓ĕ̴̡̺d̴͖̻͛̕ ̵͔̊̆T̷̙͐o̸̩͗ ̵͍̾M̸̯͒̓ẽ̵̺̈ The movement buttons aren't Q and D, it's A and D
When you die (at least to me) the only way to reset is quitting, you can easily change scenes in unity and you should probably have added a reset functionality (especially since i can't press the start button) though it's funny to see the character dead and the game just continuing
otherwise really cool game!
I BEAT THE GAME
not sure if many people did, but i beat the game!
Here's my constructive criticism:
The artstyle is incoherent, probably because you took assets from many different places
The fade out transitions take a wayyy to long to happen (like 8 seconds)
Telling the player about arrow controls in the start is good
The beggining weird lever tutorial is good
the house is wayyy too big for the little shadow guy and the game forces you to look at lore which is not good
The piano puzzle is (pardon my french) NONSENSE, sometimes keys dont respond, sometimes they do, the wrong buzzer sound is annoying, and i only solved it because i had nothing else to do, if i DID have something to do, i'd have stopped playing
the 3rd segment is another lever puzzle, but there's a reflection of the shadow guy, which was kinda cool
the background makes even less sense in this level and when you get the key instead of a giant portal opening in the door frame or a giant door appearing a smaller door appears which is REALLY funny
the song is kinda weird and doesnt fit with the game
and i dont really get the lore, there's a pianist and shadow man and shadow of past or something i don't know...
You don't NEED to go with the theme "flow" but still it doesn't fit much
Noticed you use Gdevelop for every game of yours, and you don't need to do this if you don't want to, but if you really like game developing (you've been making games for a year!), i'd change to another engine, try GameMaker or Unity or Godot, just try something that makes you need to script (even if it's visual) to make what you want, i know it's harder than Gdevelop but making a working game in one of those is 1000000x more satisfying
Overall its a decent experience
Decent game, good rythm idea,
If i had to complain...
Sorry but... The game looks really ugly (change the color of the MainCamera background!!!)
When you miss a note, you lose 2 lives (1 for missing and the other one for not pressing the note)
The song takes wayyy too long to start (i would have tried more if the intro wasn't so long)
The tutorial text doesn't teach you much about the game
If this is your first game, not bad! Want to see you make more!
This game broke me
Pretty fun idea, good music, background and art
I don't know how to solve this game
I tried, i really tried
Everytime i think i've got it, there's a different color i don't know how to pick up
And when i'm winning, i get softlocked in some way
My brain explodes trying to solve this puzzle
Complaints
Game doesn't tell you how it works
Some areas can be easily surpassed without the necessary color, leading to softlocks
You can get softlocked in some areas by changing color and falling in an area where don't have the necessary color and you need to change gravity to get to the next color change
Very confusing (minor complaint)
Thanks! That was a big problem with making the game: balancing.
Making the player be able to play forever with enough skill sounds good but i also wanted to make the game harder over time so it doesn't take forever for players to end a run, see the paradox?
While making the game infinitely harder isn't good, capping the difficulty at a state where the player can play forever (in my opinion) just makes the game boring, the player won't know when to quit (i've had this experience a lot with some infinite score games in this jam).
Cool game! Fun mechanics and a decent artstyle!
If i were to complain...
Probably the biggest one: i can't tell if this is an endless runner or not, if it isn't, i didn't finish it. There isn't anything that marks your progress (log technically does but it's not obvious) so i wasn't really compelled to keep progressing. If it IS an endless runner, there isn't anything that marks your score, so i wasn't compelled to try again.
There is no actual incentive to go forward on your screen, i mostly stayed at the bottom
The logs are bigger than the stones yet i can't jump over the stones but i can jump over the logs.
Game looks and sounds trippy (in a goodish way) but i would be lying if i said i didn't have a blast.
It's full of content compared to other games i've seen.

If i had to complain...
Animation goes a long way in games like these, even just adding a little walk animation to the character would make the experience so much better.
The artstyle is a litle weird, it makes the game look unfinished, maybe drawing everything in the style of the main character, adding a background and making a texture for the walls and floors would make the game better. Also making the OOB (out of bounds) area visible isnt good, it feels weird (especially with the water rise)
Great theme, loved the different wave type enemies and had a blast!
if i were to complain...
The colors aren't that similar but there were a few times i got them confused (don't know if that's intentional)
The only way you can actually lose your combo if you're playing normally is by taking damage, which makes it seem like you get points for taking damage.
The fade out effect when you're losing power starts way too early and is a little obnoxious
ESC to unpause doesnt work great on fullscreen and scroll to move doesnt work great when you're not in fullscreen
The game doesn't really get harder over time, i could keep going forever if i wanted...
If there was a game i could choose from this jam to be a full game, it would be this one.
PEAK name (Thought "electric boogaloo" just a reference until i found out that the game also uses electricity as a mechanic) PEAK art, PEAK gameplay, PEAK music (reminds me a lot of Streets of Rogue) and PEAK sequel.
if i were to complain...
The game never tells you you can double jump (thought it was just a thing the fans did) and the final fan physics are weird
also i dont think you followed the limitation well (excluding black is something i've seen in other projects but white too?)


