Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Torrcan

76
Posts
2
Followers
4
Following
A member registered Feb 04, 2021 · View creator page →

Creator of

Recent community posts

Oh wow, thanks for the feedback! from my experience getting those super high scores was just a matter of luck, for me it wasnt that hard, havent seen anyone get those scores yet... (probably because i know how this game works better than anyone)

This is your first game???

HILARIOUS name, funny gameplay, very cool adventure

my minor complaints:

you're basically forever in flow state during the game (if you just hold right click) which makes it pretty easy

A little weird having to move your mouse in a game you can't put in fullscreen

the main character sprite has a little red thingy, sign of incorrect sprite sheets

A lot of noise pollution with those sound effects... 

Gnarly 😎🤙

Minor complaints:

The play button isn't where it says it is, i don't know how to start the game, i just randomly pressed and it worked

Ÿ̴̗́̋õ̷̗̰̃ů̸̜͚͝ ̸̨̭̉̕Ļ̶̈i̵̢̎̓ĕ̴̡̺d̴͖̻͛̕ ̵͔̊̆T̷̙͐o̸̩͗ ̵͍̾M̸̯͒̓ẽ̵̺̈ The movement buttons aren't Q and D, it's A and D

When you die (at least to me)  the only way to reset is quitting, you can easily change scenes in unity and you should probably have added a reset functionality (especially since i can't press the start button) though it's funny to see the character dead and the game just continuing


otherwise really cool game!

(1 edit)

I BEAT THE GAME

not sure if many people did, but i beat the game!

Here's my constructive criticism:

The artstyle is incoherent, probably because you took assets from many different places

The fade out transitions take a wayyy to long to happen (like 8 seconds)

Telling the player about arrow controls in the start is good

The beggining weird lever tutorial is good

the house is wayyy too big for the little shadow guy and the game forces you to look at lore which is not good

The piano puzzle is (pardon my french) NONSENSE, sometimes keys dont respond, sometimes they do, the wrong buzzer sound is annoying, and i only solved it because i had nothing else to do, if i DID have something to do, i'd have stopped playing 

the 3rd segment is another lever puzzle, but there's a reflection of the shadow guy, which was kinda cool

the background makes even less sense in this level and when you get the key instead of a giant portal opening in the door frame or a giant door appearing a smaller door appears which is REALLY funny

the song is kinda weird and doesnt fit with the game

and i dont really get the lore, there's a pianist and shadow man and shadow of past or something i don't know...

You don't NEED to go with the theme "flow" but still it doesn't fit much

Noticed you use Gdevelop for every game of yours, and you don't need to do this if you don't want to, but if you really like game developing (you've been making games for a year!), i'd change to another engine, try GameMaker or Unity or Godot, just try something that makes you need to script (even if it's visual) to make what you want, i know it's harder than Gdevelop but making a working game in one of those is 1000000x more satisfying

Overall its a decent experience 

Thanks for the feedback! Will check out...

(1 edit)

See you in a bit, Planet Lit!

A fun little story, enjoyed my time

Art is good, reminds me of Imagine Lifetimes

If i were to complain...

The window is structured kinda weird

The english isn't bad, but some phrases are weird and some words are mispelled (minor complaint, it didn't ruin my experience)

(1 edit)

Decent game, good rythm idea, 

If i had to complain...

Sorry but... The game looks really ugly (change the color of the MainCamera background!!!)

When you miss a note, you lose 2 lives (1 for missing and the other one for not pressing the note)

The song takes wayyy too long to start (i would have tried more if the intro wasn't so long)

The tutorial text doesn't teach you much about the game

If this is your first game, not bad! Want to see you make more!

This game broke me

Pretty fun idea, good music, background and art

I don't know how to solve this game

I tried, i really tried

Everytime i think i've got it, there's a different color i don't know how to pick up

And when i'm winning, i get softlocked in some way

My brain explodes trying to solve this puzzle

Complaints

Game doesn't tell you how it works 

Some areas can be easily surpassed without the necessary color, leading to softlocks

You can get softlocked in some areas by changing color and falling in an area where don't have the necessary color and you need to change gravity to get to the next color change

Very confusing (minor complaint)


Thanks! That was a big problem with making the game: balancing.

Making the player be able to play forever with enough skill sounds good but i also wanted to make the game harder over time so it doesn't take forever for players to end a run, see the paradox?

While making the game infinitely harder isn't good, capping the difficulty at a state where the player can play forever (in my opinion) just makes the game boring, the player won't know when to quit (i've had this experience a lot with some infinite score games in this jam).

WHAT

That's really funny, will keep that in mind in future projects

 Thanks for your feedback!

Cool game! Fun mechanics and a decent artstyle!

If i were to complain...

Probably the biggest one: i can't tell if this is an endless runner or not, if it isn't, i didn't finish it. There isn't anything that marks your progress (log technically does but it's not obvious) so i wasn't really compelled to keep progressing. If it IS an endless runner, there isn't anything that marks your score, so i wasn't compelled to try again.

There is no actual incentive to go forward on your screen, i mostly stayed at the bottom

The logs are bigger than the stones yet i can't jump over the stones but i can jump over the logs.

Game crashes when i open it... spooky

OH

so that was the intended solution...

I just cheesed it by picking up the boxes from before...

Including the hint in the game would probably make it easier for the player

Don't know what i just played.

 Awesome game.

 If i were to complain...

 The blur makes the game unreadable.

 Didn't use much strategy to win, just went to bonko and spammed every attack key.

Game looks and sounds trippy (in a goodish way) but i would be lying if i said i didn't have a blast.


 It's full of content compared to other games i've seen. 


If i had to complain...

 Animation goes a long way in games like these, even just adding a little walk animation to the character would make the experience so much better.

 The artstyle is a litle weird, it makes the game look unfinished, maybe drawing everything in the style of the main character, adding a background and making a texture for the walls and floors would make the game better. Also making the OOB (out of bounds) area visible isnt good, it feels weird (especially with the water rise)

Yea, i've got that before. Thanks for playing!

OH okay, the inclusion of the word "stuck" confused me. Thanks!

Why? Did you not understand how the game worked?

Thanks! The SFX and music were made based off of old flash games, Glad to see someone comment!

(1 edit)

Thanks for the feedback! Glad to hear you enjoyed the game, putting the bucket there just felt right for some reason i couldn't explain, but i'm pretty sure you just solved it for me!

Fun game, couldn't beat it (if there is an ending), the game looks good and controlling the speed was a nice touch!

If i were to complain...

There is no game over screen, the game just resets

I'm pretty sure it's VVVVVV

Great theme, loved the different wave type enemies and had a blast!

if i were to complain...

The colors aren't that similar but there were a few times i got them confused (don't know if that's intentional)

The only way you can actually lose your combo if you're playing normally is by taking damage, which makes it seem like you get points for taking damage.

The fade out effect when you're losing power starts way too early and is a little obnoxious

ESC to unpause doesnt work great on fullscreen and scroll to move doesnt work great when you're not in fullscreen

The game doesn't really get harder over time, i could keep going forever if i wanted...

The spawn rate goes up, but maybe it's not enough.

Sharks don't just end your run, you lose the line for 5 seconds!

Thanks for your feedback! 

Thanks! from what i've played, getting good scores is mostly just getting lucky with the fishes and being careful not to get your line bit by sharks later (they're REALLY fast)

Thanks!

AWESOME visuals, good concept, very good introduction

If i were to complain...

The movement is kinda weird and its annoying to try and move the fish when he's circling (if i had a penny for every time i couldn't catch a fish because he was busy circling i'd be rich)

Def a bird

Had fun playing the game, one complaint i have is that the trash bits are spinning WAYYY too fast 

Cool game, REALLY funny that there's no limit

I guess we doin idle games no limits

numbers

1st level is a fun introduction, level 2 is insane

fun game overral, actually made me try more just so i could say i beat it!

Repetitive game, but i feel like that's what you were going for.

Hey, the resolution is weird (screen zoomed in), i can't play the game like that. Maybe check options?

Thank skidnney for that!

(1 edit)

If there was a game i could choose from this jam to be a full game, it would be this one.

PEAK name (Thought "electric boogaloo" just a reference until i found out that the game also uses electricity as a mechanic) PEAK art, PEAK gameplay, PEAK music (reminds me a lot of Streets of Rogue) and PEAK sequel.

if i were to complain...

The game never tells you you can double jump (thought it was just a thing the fans did) and the final fan physics are weird

also i dont think you followed the limitation well (excluding black is something i've seen in other projects but white too?)

HOLY UNDERRATED peak game

had a lot of fun

traveling through the snow was cool

i'd say he's a little too fast (:

Fun little game, expected more combos but otherwise it's cool

Read "Ship, obstacles and orbs" and expected a geometry dash game XD

Pretty fun game!

Sentindo a inspiração de Hollow Knight no jogo

Thanks, Thanks, Valeu