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OMG!!! I SIMPLY LOVED YOUR COMMENT! I'll try to address it in parts.

I admit it might not be the most innovative idea in the world, but I tried to take a little bit from each game I love: Risk of Rain, Slay the Spire, Megabonk, Monsters Are Coming, Vampire Survivor, among others. And it's like you said, "smashed them all together," maybe it was too ambitious for such a short time, but the idea was to convey a concept of taking the things we love most and putting them in one place, in our case, roguelikes. I'm very happy that you played and liked our idea; we will continue working hard to make this project a success and get closer and closer to what I would like the project to be.

Regarding the execution, I would like all the mechanics and upgrade systems (weapons, equipment, caravan towers) to be easy to understand. Basically, create the build you want, choose your path, and crush the enemies. Many mechanics I would have liked were missing (choosing your path like in Slay the Spire; we ended up with 3 fixed maps). I can't blame only the time we had, but I also think we were too ambitious. Equipment was missing, our visual identity was lacking, among other things that we will certainly implement in the future.

I am immensely grateful for your visual, sound, and VFX suggestions; I read and noted each one. I really want it to be easy to understand and pleasing to the eye, in every sense. When the player upgrades a weapon, they should really have the feeling of "It is a real big gun!", even what you said, really having the feeling of a bullet hell, with numbers when dealing damage, on-screen sensations, sounds, and everything else. The ultimate idea is to have something that conveys a sense of progression, with creativity being the limiting factor. Besides redesigning the enemies and having different enemies, redoing the entire visual aspect to truly give it a visual identity, mini-events in the rooms, having rooms with truly different events, from a merchant to NPCs. As you said, delivering quality of life.

I really appreciate it, your comment was more than inspiring to me, it will be a great pleasure to give you the game as a gift in the future when it is released. We will work hard from now on! Again, thank you for your comment, which means a lot to us! May the good winds always guide you, just as you will guide the caravan!

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Hahah! Wonderful! I'm glad my suggestions helped! Really looking forward to seeing where you guys push the caravan next!