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Sherifinho

44
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A member registered Jan 13, 2025 · View creator page →

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It's a pleasure to have you here, but I'm still hurting after you ripped my soul out in the labyrinth of your game; I really jumped out of my chair with the blackjack monster's jumpscare.

Let's do our best!!! I swear! I'm broke too T-T I lost my job on Monday. But don't worry, your key will be guaranteed, I won't forget those who supported us!

We will focus intensely on the project, immerse ourselves in our ideas, and bring out the best in them. If this becomes the next Megabonk, you can be sure I won't forget to honor each and every one of you who encouraged us.

OMG!!! I SIMPLY LOVED YOUR COMMENT! I'll try to address it in parts.

I admit it might not be the most innovative idea in the world, but I tried to take a little bit from each game I love: Risk of Rain, Slay the Spire, Megabonk, Monsters Are Coming, Vampire Survivor, among others. And it's like you said, "smashed them all together," maybe it was too ambitious for such a short time, but the idea was to convey a concept of taking the things we love most and putting them in one place, in our case, roguelikes. I'm very happy that you played and liked our idea; we will continue working hard to make this project a success and get closer and closer to what I would like the project to be.

Regarding the execution, I would like all the mechanics and upgrade systems (weapons, equipment, caravan towers) to be easy to understand. Basically, create the build you want, choose your path, and crush the enemies. Many mechanics I would have liked were missing (choosing your path like in Slay the Spire; we ended up with 3 fixed maps). I can't blame only the time we had, but I also think we were too ambitious. Equipment was missing, our visual identity was lacking, among other things that we will certainly implement in the future.

I am immensely grateful for your visual, sound, and VFX suggestions; I read and noted each one. I really want it to be easy to understand and pleasing to the eye, in every sense. When the player upgrades a weapon, they should really have the feeling of "It is a real big gun!", even what you said, really having the feeling of a bullet hell, with numbers when dealing damage, on-screen sensations, sounds, and everything else. The ultimate idea is to have something that conveys a sense of progression, with creativity being the limiting factor. Besides redesigning the enemies and having different enemies, redoing the entire visual aspect to truly give it a visual identity, mini-events in the rooms, having rooms with truly different events, from a merchant to NPCs. As you said, delivering quality of life.

I really appreciate it, your comment was more than inspiring to me, it will be a great pleasure to give you the game as a gift in the future when it is released. We will work hard from now on! Again, thank you for your comment, which means a lot to us! May the good winds always guide you, just as you will guide the caravan!

Sometimes a small translation error can occur, I apologize. I'm using a translator; only the other developer is fluent in English, I'm not sure if I expressed myself in the best way. xD 

Foi mais no sentido de ( desculpa pelos travamentos, HUD um pouco bagunçada, coisas nesse sentido ).

I really appreciate your understanding and I'm so happy with your comments, it encourages me even more <3

Thank you kindly.

Regarding innovation, I really don't think I have anything that different from some big games, but I wanted to convey a concept, taking a little bit from each game that I'd like to have in one. We have many ideas in a project that can become very ambitious, from weapon and equipment synergy, to the map where you choose your own path with events, dividing the game into acts and even having an endless mode; we have many features that I haven't even been able to give a taste of yet.

Execution, polish: the game will undergo a visual rework; we have the idea of making (Act 1) a black and white map with enemies, VFX, player, etc. Anyway, I apologize for the not-so-pleasant experience, I am immensely grateful for the feedback and praise, we will work hard to keep this project going, I hope I managed to show at least a little of the path we are taking, again thank you very much for your comment, it means a lot to us <3

I'm going to start a petition to normalize mages with firearms 🙏🙏🙏🙏😂 , like "Death the Kid" (Soul Eater) or something similar😂😂.

Thank you so much for playing and commenting <3

I finished the game with the samurai crow, werewolf, and Ahri. I really, really enjoyed the game. It lacked character skills or something like that, but I really liked the game's aesthetics and the character selection system. I hope they continue developing it; I would love to play more of this game and make Scarecrow even prouder of me.

The aesthetics are incredibly beautiful. The sound is also very good, but what really captivated me was the visual style. The demo was quite simple and short; I hope to see more puzzles, and that you continue using this amazing aesthetic and concept that you've brought.

P.s: It's very rewarding to finish the puzzle and see this beautiful image.

This game doesn't just relax the mind, it relaxes the soul.

Everything is so peaceful. The puzzles are well-designed, what a wonderful game.

A game that brings peace. Everything works so well. Simply incredible. Congratulations on the work!

This game doesn't just relax the mind, it relaxes the soul.

Everything is so peaceful. The puzzles are well-designed, what a wonderful game.

A game that brings peace. Everything works so well. Simply incredible. Congratulations on the work!

Good concept, well done!

It lacked a bit of polish, but it seems to have an interesting premise.

Everything worked well for me. I thought the narration during gameplay was really cool.

I liked the concept, a mix of Tetris and puzzle. Very casual and relaxing.

Wow, the atmosphere is truly impressive. I REALLY liked the game's concept, the sound design, the art style, how everything was put together.

I hope to see more about the game, more in-game content. The work is very well done, congratulations!

I pressed play on the game.

I thought the dialogue and initial tutorial were really cool.

I saw that it was possible to pick up the stone, I dropped it on a villager, and he died.

I massacred an entire village.

GOTY.

I found it incredible what was done in such a short time, excellent idea, it even made me miss playing Age of Empires. I presume it only needs polishing and additions to further enrich the game, but it really is a great idea, please continue developing it.

It finally arrived in my queue.

It's a game with a very fun and intuitive mechanic. I really liked the fact that you control the scenario, and each magic rune has a different effect, it's definitely my style of game.

You already have a base for the artistic style you want to go for, and that's great. I wouldn't use AI for the art, but I understand it was only used to represent the idea of your game.

Keep developing your game! I don't know if the intention is to learn how to create your own art or to team up with someone who does, but I would follow that line of thinking.

The game has the potential to grow on various scales and have many challenges. Again, congratulations on the game idea. I really liked it a lot.

I really don't remember playing anything like this before. it's an excellent idea. Building your own body with different parts was quite fun. It lacked a bit of polish. Some things didn't work so well for me, but I could feel what you wanted to convey. It's an excellent idea, and you managed to convey what you're doing very well. Good job, I hope to see more of this game.

A small observation, if I may: it would be cool to see a game like this following the path of humor (like you did when killing an enemy).

I'm not sure I fully understand the game's concept (maybe a hack and slash with a Souls-like feel).

I thought the animations were cool. I liked how the enemies' HP and damage worked; it's very functional.

Despite the glitches, the game is really cool, visually very nice, a farming game, but on a board. Great concept and visuals, congratulations on the game!

I really enjoyed the game, I'd love to escape that crazy Tesla with a friend.

I thought everything was great, the visuals were excellent, I wish there was music playing on the car radio or something like that.

I was really looking forward to getting to my queue, and I finally got to experience this great game. Congratulations, keep developing and I hope to see more good puzzles like the ones you made.

I really enjoyed the gameplay, I found it very interesting, I went as deep as I could until I encountered Saitama.

I found the game very appealing and relaxing.

I'm really looking forward to trying your game! There are about 12 games left.

We know we have a lot of work ahead of us, we have a gigantic roadmap that I don't even know if it's possible to complete hahaha. But I hope I managed to convey a little of the concept of what the game is supposed to be. Thank you for your comment, we'll see each other soon (when your game reaches my queue).

I liked the game's concept. It allows for different levels.

This game surprised me quite a bit; I really liked the idea. I love roguelikes, and this game, despite seeming more like a concept, is something really, really cool. The HUD issues bothered me at times, but it didn't spoil the fun. It lacked ambient music, but you have great potential for new upgrades. It seems like a very expandable game. As a roguelike lover, I hope to see more of this game.

I followed some of the posts on Discord and there I already thought the game had such a beautiful and relaxing aesthetic, happy that this game finally appeared in my queue.

Playing it, it's exactly what I expected, relaxing, visually pleasing, it gives such a good feeling.

I can feel the weight of the character carrying water, that was very pleasant, climbing things gives me a good feeling of wanting to explore, it's all as enjoyable as in the game Cocoon.

I don't know if I'm a big fan of the amount of text, it doesn't hinder my gameplay, but I would like to just sit and relax exploring (maybe solving puzzles). Congratulations on the game, it has a lot of potential, please keep this game going, I would love to play it on the Switch or even with a controller.

This game has such cute art, music, and gameplay.  it's very relaxing. Good job!

I know exactly what you're talking about, we did what we could with the time we had. And you guys did a good job, I'm eagerly looking forward to being able to relax on the couch playing this game.

It's absurd what they managed to do in such a short time, this is absolutely incredible, the art, the sound, the music, please release this, I really need to play the complete game. The atmosphere, the ambiance that comes from the main menu to the gameplay. Despite the comments and it really looking like Slenderman on a ship (something like that), everything else is so incredible that I don't care. We have several other incredible games in this game jam and others, but this game is really very well done. Congratulations to everyone involved in this project. You can see that there's love involved in the project, please continue with this same care.

The game has a really nice visual style, great VFX, and an interesting premise. I'm a roguelike lover and I see great potential here, especially if it leans towards a rhythmic roguelike. It lacks some polish, but nothing that detracts from the fun. Please continue developing this game!

Apparently pirates stole this game. I don't see anything. :(

The game's premise is interesting and innovative.

The game's events increase its dynamism, creating a very immersive experience! Good job, it has great potential!

I found the game's premise very interesting, the combat being a kind of quick-time event, the art and music are very, very beautiful, excellent choice of name for the title. This is a game I really want to see, after it's more polished and finished, you have gigantic potential in your hands!

I really enjoyed it! It put my rusty typing skills to the test! Calm and frantic, haha. There's a moment when it gets really frantic! Good job! Keep it up after the game jam, you have a really fun game and I played it more times than I thought I would xD. It only lacked a ranking system. I wish I could judge my friends, hahaha.

would like to thank you for the constructive feedback! We know we have a lot to fix and a lot of work ahead of us, thank you for encouraging us to continue. We do intend to continue the game; we tried to bring the idea to life, and I'm very happy that you liked it.

I found it interesting how the sound gradually increased. The whole atmosphere of the game creates tension. I thought there would be some triggers, but I think that was the only thing missing. But it was a good job!

I would like to thank you for the constructive feedback! We know we have a lot to fix and a lot of work ahead of us, thank you for encouraging us to continue. We do intend to continue the game; we tried to bring the idea to life, and I'm very happy that you liked it. <3

Thank you so much! Seeing comments like this motivates me even more to keep hitting the road with this caravan!

I thought the visuals were really cool, the menu concept and gameplay are also very nice.

Thank you so much! We did our best to deliver a great experience, and we’re glad you enjoyed the upgrades and animations! We’re currently working on improving the mechanics, animations, and the entire weapon upgrade and selling system, as well as the combination mechanics.