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(+1)

The game play was engaging I did feel like I had to pick whom I sent wisely.

I didn't see the missions going off to the right, so I got behind pretty quickly. There is a lot of vertical space so maybe you could stack some of them there?  I know that kind of gets in the way of the mission breakdown and the agent breakdown. maybe have missions pop off as you win/lose so more room can be made for the new ones?

I like the art style of the characters and of the GUI as well.

Good job to you and your team?

You hit a weak point for sure!

You can actually dismiss missions after they’re completed! This will make sure new missions actual show as they’re popping up.

We should have taken a lesson from dispatch and require the user to review the mission status before the agent was available and thus forcing the dismiss. OR some other type of UI/UX as you suggested.

Thanks for playing our game and taking the time to leave a comment!

Okay went back and tried that and that does in fact resolve the problem I was having!