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You hit a weak point for sure!

You can actually dismiss missions after they’re completed! This will make sure new missions actual show as they’re popping up.

We should have taken a lesson from dispatch and require the user to review the mission status before the agent was available and thus forcing the dismiss. OR some other type of UI/UX as you suggested.

Thanks for playing our game and taking the time to leave a comment!

Okay went back and tried that and that does in fact resolve the problem I was having!