Interesting mechanics and nice polished visuals. It's a lot to think about all at once, with the reload system, but I like that. The levels are a tad unbalanced though, I wanted to play more but I couldn't get past having to get 8 headshots in a row in 4 seconds. Maybe if there were another way to get more ammo? But it is definitely satisfying when you can pull it off!
Viewing post in SlickShot jam comments
Thank you for the feedback! The consensus seems to be that it's too difficult. I'm disappointed in myself because I designed the levels and should have foreseen that. But I fell into that trap where I played it so much and got so "good" at it, that I was worried it wouldn't be enough of a challenge. But the lesson here is to remember that most people will play these games for 2-5 minutes, so I need to design accordingly.