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Biohazard335

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A member registered Aug 17, 2021 · View creator page →

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Super stylish and very slick! I loved throwing guys, it's very satisfying. The mouse was still a bit too jarring for me swapping between melee and aimed, even on the download, so a sensitivity option would have been nice. Not sure about using health for powerups, made me not want to use them as much. Great mechanics overall though

Visuals are on point here! I love that each contraption has its own unique animation, very charming. There's nothing to stop me from just cramming every available space for maximum points though... Maybe there should be restrictions on pieces? like some pieces require electricity and others need goo, something like that. But I love the vibes here, very entertaining!

Very silly fun little game! Really I just wanted to see more of it, you kept introducing mechanics but not expanding on them, would have been great to do something more with eating and launching for example. But the vibes are great!

Nice visuals, really makes you FEEL like you're in a bar with a pool table. Could have used some more roguelike elements, passive abilities like combo multipliers or things that can synergize so each run feels unique. But the concept of a roguelike pool game is pretty clever, I see real potential here!

Simple but elegant! The controls feel very refined. It would be cool of there was more to the world than pillars, and I would love some kind of powerups. But the UI stretching really gave a sense of speed, and I liked the way you did the boost!

Phenomenal mechanics, controller is absolutely required here though. Chaining together mask abilities is pretty great, although getting the inputs right takes some getting used to. Maybe map each ability to a different button? But the level design is really good, and the abilities themselves are very clever and work great!

Extremely addicting gameplay loop. I wish there was a bit more to the loot than just number go up, like set bonuses or crit chance or something to make decisions a little more interesting. But the art and the music are good, kept me engaged

Very cool! Extremely satisfying to get all the balls moving just how you want them to, and the level design forcing you to have them cross over your own path is great! It's a bit frustrating that the balls collide with each other, there were a couple of times I knew I had a system that would work but a couple of errant balls kept breaking things. The physics work really well, but if the balls are moving too fast they will clip through sometimes. Sadly the game glitched on level like 20 and wouldn't let me finish the level, but when I went back to the menu I lost all my progress otherwise I would have played to the end. The curve correction here is spot on, making every janky line into a slick curved swoosh, very clever!

Cute little game! The mechanics are very interesting, and add a lot to the sliding puzzles! It seems like everything was locked onto a tile grid, which made movement kinda glitchy and uncooperative at times. If there was a map I probably would have tried to get all the coins. I really liked the powerups, I was curious at first how this was going to be a "metroidvania", but it really was

I love the visuals and music, it really makes a vibe. That intro cut scene is fantastic. The controls are slippery, but once you get it down it feels pretty good. Its pretty difficult to avoid projectiles though, whether or not I took damage felt more like chance than skill.  I would have liked score pickups or powerups, and if there were unique levels that would have made me want to come back and play more. I really like kicking up snow to hit the enemies, that's a great idea and feels nice in practice.

Great artwork, and nice music! The enemies telegraph really well. The intro is a bit...specific... but once you get past that it's a good time. Ranged enemies are pretty hard, I wish there was like a shield or something. And starting over from the beginning on death was a deal breaker. But the sliding mechanic was great, freezing the enemies and pushing them off the side is very satisfying!

Fantastic music and visuals. The feed switching mechanic is interesting, but in practice it kinda seemed like there was only 1 feed that was any good at a time, I guess otherwise there would just be too much going on to keep track of. But it was definitely very satisfying to hop around and get all the blips and bloops!

Great aesthetic and fitting music. It would have been cool to have more mechanics, like collectables or powerups. I like the procedural generation

Interesting mechanics and nice polished visuals. It's a lot to think about all at once, with the reload system, but I like that. The levels are a tad unbalanced though, I wanted to play more but I couldn't get past having to get 8 headshots in a row in 4 seconds. Maybe if there were another way to get more ammo? But it is definitely satisfying when you can pull it off!

The visuals are nice here, and I like the movement on the tank, its slippery but once you get it you get it. The levels feel pretty empty though, and while driving over swarms of zombies was pretty fun, they didn't feel like a real threat. I would love to have seen something more out of the shooting mechanic, like explosive barrels or something. The indicators for the targets and the nukes was done really well, and the scoring screen feels very punchy!

The movement in this feels great, I like the speed you can get! The levels do feel a bit random though, especially that second one, I wish they were better suited to the movement.  Great use of a time slowing mechanic, it really works well here!

Cool premise, I like the idea of a cleanup platformer. It was a bit of a puzzler, not being able to wall jump and losing the bounce pads after you clean made for more planning, which was interesting, but not being able to very accurately clean or move made it a bit frustrating. I do like the splash and refill mechanic, but I wish the levels were less puzzley and either faster or more methodical

Excellent. The visuals are great, the music is great, the physics are great, the level design is great. Challenging but fair. Very satisfying. Minor nitpick, green goo is generally a thing you want to avoid in video games, so I almost gave up before I even got the powerup. But once you get the power up! Chef's kiss.

Holy slick. This rules. First time developers, first time game jam?!?!?! This is seriously impressive, everything feels incredibly polished. Maybe look into changing the control scheme a bit, having jump and dash on the same key is a bit clunky. But my god. I would absolutely buy a full version of this.

Very polished visuals, super impressive in this time frame. The mechanic feels super smooth too. Took me a second to figure out how to actually play though, the three clicks to slash system is nice but needs explanation, and maybe a way to cancel previous clicks. I just needed one more way to do damage, like a ranged attack on a cooldown or something, to add bit more depth, but this is pretty slick. I hope you make it into something full

Simple and elegant. I like this a lot. Would love to see some more color, planets and galaxies and such. The music fits this very nicely

Love the grapple mechanic, very smooth and satisfying. I do wish there was some explanation in game, I wandered around for a bit before I read the description and figured out how to actually play! some enemies or obstacles would have really made this pop. But the city super stylish, great visuals!

The art here is super cute! I do wish the enemies were a little less spongey, it took so long to kill them I wasn't sure I was doing it right. But I had a great time smacking geese around!

Thanks for playing!

Nice use of the assets, I almost thought the title was using custom art!

Interesting take on the theme! I enjoyed the story parts, but the actual painting part kind of dragged on, I wish the timers were shorter, or there was some kind of submit button to get to the next part

Congrats on finishing your first game! Everybody has to start somewhere, keep on working at it!

Interesting mechanic! I really liked the visuals.

It was just a little bit tedious to wait for an asteroid to be facing the right direction, if there was a way to speed up its rotation while I hover over them I think it would be a little more fun. The hitboxes are also just a bit too small, when I have to wait for the thing to do a full rotation because I misclicked it's frustrating. But the mechanic was definitely enjoyable enough for me to play to the end, well done!

I don't know what insane fever dream spawned this game concept, but what's most strange about this game is that once you understand how it works, it actually works, and really well at that. I can easily see this as a successful mobile game. I did have to turn off the music, for my sanity, but I played this game FAR longer than I expected to. Add some achievements/unlocks and put this on the app store!

Nice visuals on the water and skyline! I do wish the flying dutchman wasn't right in front of you though, it would have been a fun challenge to try and find it somewhere in the world and have it fight back

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This is great! Surprisingly intuitive controls yet challenging to master. The enemies telegraph their hp/speed super well, and the bullets are distinct enough to immediately know how they work. The music was fine at first but by level 6 I was ready for a new track haha!

Loved it! Solid mechanics and plenty of levels. I liked that there was no jump button, it really added to the puzzle that I had to maneuver myself with the rotation to get around the blocks.

Everybody starts somewhere! For your first time and in just 48 hours this is a nice little game. Keep working at it!

A nice twist on a classic genre.. The dialogue of the buttons was absolutely charming. My only complaint is that it's a bit too easy, and more unique levels like the one where you can't use 'e' would have been great

Solid little puzzle game, good use of the theme. I would have liked to see some special blocks to mix up the gameplay a little, like a rainbow block that will match anything or a block that changes color when rotated

A good bit of chaotic fun! Some performance issues on lower end systems, I think there were just too many particles and my laptop couldn't keep up. Objects didn't always  collide properly when rotating, and the death hitboxes are pretty unforgiving, but still fun enough for me to keep playing it until I won. The music is just too perfect!

Thanks for playing, I'm glad you liked it!

Good idea to add collectables, that mission felt a little plain. They could even be worth money for the shop!

Thanks for playing!

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Thanks for playing!