Super stylish and very slick! I loved throwing guys, it's very satisfying. The mouse was still a bit too jarring for me swapping between melee and aimed, even on the download, so a sensitivity option would have been nice. Not sure about using health for powerups, made me not want to use them as much. Great mechanics overall though
Biohazard335
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Visuals are on point here! I love that each contraption has its own unique animation, very charming. There's nothing to stop me from just cramming every available space for maximum points though... Maybe there should be restrictions on pieces? like some pieces require electricity and others need goo, something like that. But I love the vibes here, very entertaining!
Nice visuals, really makes you FEEL like you're in a bar with a pool table. Could have used some more roguelike elements, passive abilities like combo multipliers or things that can synergize so each run feels unique. But the concept of a roguelike pool game is pretty clever, I see real potential here!
Phenomenal mechanics, controller is absolutely required here though. Chaining together mask abilities is pretty great, although getting the inputs right takes some getting used to. Maybe map each ability to a different button? But the level design is really good, and the abilities themselves are very clever and work great!
Very cool! Extremely satisfying to get all the balls moving just how you want them to, and the level design forcing you to have them cross over your own path is great! It's a bit frustrating that the balls collide with each other, there were a couple of times I knew I had a system that would work but a couple of errant balls kept breaking things. The physics work really well, but if the balls are moving too fast they will clip through sometimes. Sadly the game glitched on level like 20 and wouldn't let me finish the level, but when I went back to the menu I lost all my progress otherwise I would have played to the end. The curve correction here is spot on, making every janky line into a slick curved swoosh, very clever!
Cute little game! The mechanics are very interesting, and add a lot to the sliding puzzles! It seems like everything was locked onto a tile grid, which made movement kinda glitchy and uncooperative at times. If there was a map I probably would have tried to get all the coins. I really liked the powerups, I was curious at first how this was going to be a "metroidvania", but it really was
I love the visuals and music, it really makes a vibe. That intro cut scene is fantastic. The controls are slippery, but once you get it down it feels pretty good. Its pretty difficult to avoid projectiles though, whether or not I took damage felt more like chance than skill. I would have liked score pickups or powerups, and if there were unique levels that would have made me want to come back and play more. I really like kicking up snow to hit the enemies, that's a great idea and feels nice in practice.
Great artwork, and nice music! The enemies telegraph really well. The intro is a bit...specific... but once you get past that it's a good time. Ranged enemies are pretty hard, I wish there was like a shield or something. And starting over from the beginning on death was a deal breaker. But the sliding mechanic was great, freezing the enemies and pushing them off the side is very satisfying!
Fantastic music and visuals. The feed switching mechanic is interesting, but in practice it kinda seemed like there was only 1 feed that was any good at a time, I guess otherwise there would just be too much going on to keep track of. But it was definitely very satisfying to hop around and get all the blips and bloops!
Interesting mechanics and nice polished visuals. It's a lot to think about all at once, with the reload system, but I like that. The levels are a tad unbalanced though, I wanted to play more but I couldn't get past having to get 8 headshots in a row in 4 seconds. Maybe if there were another way to get more ammo? But it is definitely satisfying when you can pull it off!
The visuals are nice here, and I like the movement on the tank, its slippery but once you get it you get it. The levels feel pretty empty though, and while driving over swarms of zombies was pretty fun, they didn't feel like a real threat. I would love to have seen something more out of the shooting mechanic, like explosive barrels or something. The indicators for the targets and the nukes was done really well, and the scoring screen feels very punchy!
Cool premise, I like the idea of a cleanup platformer. It was a bit of a puzzler, not being able to wall jump and losing the bounce pads after you clean made for more planning, which was interesting, but not being able to very accurately clean or move made it a bit frustrating. I do like the splash and refill mechanic, but I wish the levels were less puzzley and either faster or more methodical
Excellent. The visuals are great, the music is great, the physics are great, the level design is great. Challenging but fair. Very satisfying. Minor nitpick, green goo is generally a thing you want to avoid in video games, so I almost gave up before I even got the powerup. But once you get the power up! Chef's kiss.
Holy slick. This rules. First time developers, first time game jam?!?!?! This is seriously impressive, everything feels incredibly polished. Maybe look into changing the control scheme a bit, having jump and dash on the same key is a bit clunky. But my god. I would absolutely buy a full version of this.
Very polished visuals, super impressive in this time frame. The mechanic feels super smooth too. Took me a second to figure out how to actually play though, the three clicks to slash system is nice but needs explanation, and maybe a way to cancel previous clicks. I just needed one more way to do damage, like a ranged attack on a cooldown or something, to add bit more depth, but this is pretty slick. I hope you make it into something full
Interesting mechanic! I really liked the visuals.
It was just a little bit tedious to wait for an asteroid to be facing the right direction, if there was a way to speed up its rotation while I hover over them I think it would be a little more fun. The hitboxes are also just a bit too small, when I have to wait for the thing to do a full rotation because I misclicked it's frustrating. But the mechanic was definitely enjoyable enough for me to play to the end, well done!
I don't know what insane fever dream spawned this game concept, but what's most strange about this game is that once you understand how it works, it actually works, and really well at that. I can easily see this as a successful mobile game. I did have to turn off the music, for my sanity, but I played this game FAR longer than I expected to. Add some achievements/unlocks and put this on the app store!
A good bit of chaotic fun! Some performance issues on lower end systems, I think there were just too many particles and my laptop couldn't keep up. Objects didn't always collide properly when rotating, and the death hitboxes are pretty unforgiving, but still fun enough for me to keep playing it until I won. The music is just too perfect!

