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The hit sounds are so satisfying, the little clicks.

The enemy was stuck at some points, especially when the puck would end up moving very slowly from left to right in a straight line. But it is amazing that you managed to code an enemy AI in such a short amount of time!

I love the two dudes staring into my soul and the music matching their freak.

(1 edit) (+1)

Yeah, thats why I had to put a tiny "reset puck" button in the corner for cases like that. The enemy AI was honestly pretty simple, it has 3 states "return to spawn", "chase puck" and "hit puck" it changes from hitting back to returning based on which side the puck is on.