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(1 edit)

Thank you! I have thought of making a native Sinclair BASIC version to see the difference and if it would be playable... maybe for the next contest.

BTW, are you going to participate? Can't wait to see your entries! :-)

Yes - I've got a few lined up. No spoilers!

I think a native Sinclair BASIC version of your game would be so slow it would be unplayable. That's just the nature of anything drawing to the screen at that full-screen scale. Perhaps if you stored each possible screen as a 704 character string and just redrew it over the top of itself... Hmmm... But still might be slow or a bit of a slideshow like some of the 8-bit ports of Dragon's Lair.

Cool, looking forward to seeing them!

I think some speed can be gained since the walls are pre-drawn and only the attibutes change. Maybe this and a reduced output window (I didn't think about it until I read your reply) could make it at least worth a try... I'll try a mockup when I'll find the time :)