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Yes - I've got a few lined up. No spoilers!

I think a native Sinclair BASIC version of your game would be so slow it would be unplayable. That's just the nature of anything drawing to the screen at that full-screen scale. Perhaps if you stored each possible screen as a 704 character string and just redrew it over the top of itself... Hmmm... But still might be slow or a bit of a slideshow like some of the 8-bit ports of Dragon's Lair.

Cool, looking forward to seeing them!

I think some speed can be gained since the walls are pre-drawn and only the attibutes change. Maybe this and a reduced output window (I didn't think about it until I read your reply) could make it at least worth a try... I'll try a mockup when I'll find the time :)