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I love bullet hell games, the difficulty was great, I broke the shell around the evil frog, but was never able to take down the frog himself. The boxing glove explosions gave me a fright, but it was cool that you could hit them to negate the effect, made it give a good balance of trying to go for cat tails, and trying to prevent more bullets from spawning.

So, fun fact that we didn’t communicate very well because we didn’t have time to write a propper tutorial: You don’t need any cattails to finish off the frog. All you need is to ram him with a charged dash and that’ll be enough.

I’m glad you thought the difficulty was good, that’s probably the thing we went back and fourth on the most. The rockets were me trying to squeeze bumper car mechanics into the game somehow becaues I felt like the controls suited it, and thankfully for everybody invovled my co-dev shot down my initial (and far worse) idea for how to impliment them. That’s the beauty of working with someone else, you have someone to tell you when your stupid ideas are stupid.