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Demeterist

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A member registered 16 days ago

Creator of

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Cute lil game, love the face the cat makes when he's able to get into his box :)

The final puzzle felt a bit tedious, but other than that was good.

All the sprites in here were very cute, even the whale and bears that tried to eat me.

Really like the design of the boss, like if Megatron meets steam train. I did find it a bit difficult to avoid attacks that come from across the screen. As in there was plenty of time to see where it was coming from, but hard to tell when I should slide.

Overall good work!

Very charming game, it felt great point farming by dodging around groups of bears. Its understandable that they're so upset with me, I broke into their homes and ate all their cupcakes. Loved that you used the tune of Teddy Bear's Picnic, and that it sped up the further you got! Really added to the intensity.

I have to ask, the hand movements the player does, was it inspired by the dance moves from Lethal Company?

Urgh! I hate it when buffoons steal my samples!! Luckily I was hit some slick moves and scare them off :)

Really satisfying getting a high combo. You were able to add so many different cards in such a short period of time, it adds great replay value, which is rare for game jams. The variation of cards gave a good level of deliberating if I should attack or heal, and adding special cards with effects was great.

Next time we will aim for a combo of 1000 >:)

As I mentioned in chat, I really loved the dialog interactions with the customers, really captures how silly and annoying they can be, by having to figure out what they want based on your conversations. Would love a scenario where someone is being especially mean and you purposefully give them a bad hair cut XD. I wish my hair stylist could spawn more hair on my head too!

Definitely an interesting game idea, I haven't seen anyone use the format of itch.io as part of their game. I did lose focus a bit on puzzle #2, as I was expecting to see an executable file in there, perhaps another README in there would help guide the player?  You mentioned while we were streaming in chat together that you can't program, I highly recommend looking into some godot 2d tutorial, like the "Your first 2D game" tutorial in godot's documentation, you'll be surprised how little you need to learn, until you can create a game that would give an interface to support your style of game. 

Keep up the good work :)

The "kill" cam was a great idea. Right as I slicked someone I thought, "but now I don't get to see it :(", so that was a nice surprise. It was fun playing as a road raging animal, trying to cut in front of others. It was frustrating getting close to taking out all cars, but then being taken out by a wall, it discouraged me from making really aggressive road ragey moves.

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What a challenging game, definitely reminiscent of old school platformers. It took a bit to get the hang of dashing over enemies, but once I got the hang of it it felt great to jump over a shield enemy to get the bastard out!

Really liked that you pause when you shoot, especially when you did so in (which was basically all of the time). The only grip I have is sometimes the player would snap to a wall when I was trying to go up or down, which would often lead me head first to a ball of acid.

Mater's cameo gave me a laugh.

It felt really good moving from guy to guy ;)

Took me a moment to get the controls, but once you get going do you really get going. Loved how fast you ended up moving, and having to think quickly to decide which bubble ramp you should use.

The voice lines, and noises made by the ducks and dogs were very cute too, enjoyed this game a lot.

Phew! Finally beat the game when I lowered the storm down to a 5! It felt good hitting those tricky jumps. The art and playable characters are very charming, and I was pleased to finally get the racoon (not trash panda!) back home. Also, after being in chat together, I realised the voice of the racoon and squirrel sounded familiar, were those your puppy's bark? XD

It did feel frustrating fighting the storm in such a way that I could see my guy being blown towards spikes, but the movement to go forward just wasn't enough to save it, like there was just no way to save my run.

Although when I did succeed, the failures before just made it the sweeter.

My end score was 936.

I was in chat streaming earlier, I said I'd play your game after dinner and here I am. I liked the graphics of your game, they give my strong claymation vibes, especially when the driver tilts left to right. You also have some nice polish on your game, like the confetti coming out when you go through posts, usually that kind of thing in jams isn't reached as it comes last. Hopefully you can give me some guidance, but I can't make the second jump on the first level, a tip would be helpful.

Very satisfying how the music/sound is timed with when you need to interact with obstacles, made getting long stretches of successful moves feel really good.

Really liked this game! Loved all the perks you could get. Forgot how to read when I was about 30, but still managed to join book clubs and make friends. Hopefully my real life is going to be as fun as my life was in here XD

I love bullet hell games, the difficulty was great, I broke the shell around the evil frog, but was never able to take down the frog himself. The boxing glove explosions gave me a fright, but it was cool that you could hit them to negate the effect, made it give a good balance of trying to go for cat tails, and trying to prevent more bullets from spawning.

Really cool concept, don't think I've seen one like it so far. Its a skill issue, but I couldn't figure out the puzzle where you start at the top of the screen, and there's a gap that's just too small for you to fit through. I thought I had to resize the window but that wasn't it.

Pretty slick when you hit those high speeds, loved the 'ok' pose that you hit, and that its your gun firing that give you your boost.

I really love Slicko Joe, A duel wielding lizard ninja is very cool. Taking out the piggy guards was a lot more fun than trying to sneak past. I think it would have helped me though if the abilities were always in the same slots, so when I'm about to be seen, I know which number I need to press, and don't have to look (which I don't have time for). Overall though slick game.

This was a cool concept, although I think I hindered my guys more than I helped them :|

Good idea highlighting which skater you bet on, I personally immediately forgot. The sounds of skating was also really satisfying to hear.

What a cool little game. I love how everyone looks so goblin and sleazy. The main character, the perverts around store, and all the signs to buy beer.

The shop clerk was really cool looking as well.

I will say that sometimes it felt like I could get the shop perverts really close to a box without it colliding, but other times it felt like he was still a bit away, but it collided. Overall though, well done!

haha cool game, the second wave gave me a proper jump scare, especially with my head set one. I really enjoy games that start as 1 genre and then branch off into another. I liked the aesthetic of the first part, very Limbo-esque, good work!

Loved the aesthetic of this game, the mysterious devil with his red eyes. The sounds that cards made in battle hit just right. As others have mentioned, it was fun seeing a bajillion dice explode out of the cup.

I did run into a funny issue, on the third round, my cup was placed on top of the EXIT button, so I couldn't click it to continue playing.

Good work on your game :). I think it would be cool if hitting enemies would increase your slick meter again, to encourage combat. I found that my best bet to make it through each level was to just move as fast as I could, while not shooting the enemies.

Getting an actual flip or twirl was really cool! Admittedly I did find it a bit hard to make it through levels, took me quite awhile to make it through level 1, then I kept failing to make that sharp turn on level 2. Trevor on my play through definitely has every single bone of his broken, sorry Trev!

Phew, still managed to get the good ending after forwarding the call for the guy that wanted to see if he could trade in his dog for games XD.

I loved the triumphant music on my success, so much oomph for such a mundane job. I liked the style of the game, I wish I could've drunk some coffee though, in true mind numbing job fashion.

Mr Slick definitely embodies being a sleazy looking guy, with his abundance of hair gel to help him navigate the worries of the world (spikes and goons).

The sliding mechanism was really done well, it felt nice hitting those turns. I think the super pixel style made it a bit difficult to see when the turns were coming up.

I really like the spongey enemy, giving claymation vibes, which is cool.

The dialog in this game gave me a good laugh, I especially liked, "Exactly, I understand how tubes work, I am one". Just like the cats I'd say this has tickled my brain is just the right way.

Ahah I can't believe I didn't see the slick meter going down while I was playing last night, I blame it on the tiredness of last minute coding getting the submission ready. I watched the guide you had, when I saw the player got caught 3 times in a row I thought "How did they get my game play footage?" XD

Cool game, I love exploring through notes left around

Thank you so much for playing our game :)

We've all essentially been coding every spare moment the last 10 days, there were a lot of late nights. How did you find Gattle Snake?

ah thanks, I'll be sure to have another go after work :)

I would've loved to reach faster speeds on the slopes, so I could make some cool jumps on the ramps, but either way, good work :)

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I really love the concept of this one! Felt really cool taking a peak at the next card, doubling, and then winning. I did have issues with the cigar, puffing it would either crash my pc, or the next turn it would vanish from the table, but still say it was in use.

Also really liked the music in the splash screen.

Overall super slick.

I'm afraid I absolutely sucked, my hand is just too wired to use shift as a dash, too much hollow knight it seems. But I had fun playing it XD

These penguins are very cute. The enemy penguins sometimes making silly throws (like having a grenade land at their feet), is exactly how I would expect penguins to wage war.

The sound they make is perfect.

Nice game, dashing and sliding around was a lot of fun. I would say that I felt like I couldn't shoot exactly where I was trying to aim, like you only had 10 or so sections that aiming would snap too. It slowed down the parts where you had to aim just right to hit the enemies.

I also liked the design of the character you controlled, screams slick.

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Cool game, I especially loved your modern renditions of famous artwork, with a particular favourite being the banana taped to the wall. The comments made by the guards were cute too, I also slack when its almost lunch time.

Really liked seeing the effects of shootings the lightbulbs and the carni worker head popping up. Being able to customise the character was cool too.

I think its safe to say that this is probably going to be the most unique game I'll play in the game jam. I loved suddenly going into other types of mini games.

The only feedback would be to reduce the head movement when walking around (or an option to reduce it), if you're a weenie like me you can't play games that have head movement without getting nauseas.