The controls were a little hard to master, the wall runs were a little difficult to initiate. I fell through the floor on the first level several times, after reading your comment it is unfortunate you didn't have the volume setup for resetting the player. I can see promise in the game but as a "parkour" like game it definitely needs tighter controls and maybe an option to toggle the assistance the game gives (for the more garbage players), some time spent tightening those up and refining the look of the game and I feel we could have a speed running mirrors edge on our hands here. Great Work