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Really enjoyed the slowdown mechanic from those clear orbs! It feels very satisfying when you hit one in air and are able to reorient yourself before boosting towards the goal, and it does make it stand out a bit from other fast-paced orb games like Super Monkey Ball or Marble it Up. Also a fan of the aesthetics themselves, though the filtering did make the text a little bit harder to read, especially from further away (though most of the game doesn't use text, so it's not a major deal breaker). I also think that the level could've been designed more in a way that taking a shortcut wouldn't look possible, as right now I could fall off a platform and get faulted by a death plane, even though it looks like I could potentially land on a lower part of the course. Aside from those two things I enjoyed my time with this, hope you have a good day! Also feel free to take a look at my team's game if you ever get a chance to!

Thank you playing and the thoughtful feedback!