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Deandaboss

23
Posts
A member registered Aug 24, 2021

Creator of

Recent community posts

Movement feels pretty nice even with all the floors being slippery, it's pretty fun circling around some of the enemies while shooting at them. I'm also a fan of the duck and box combo, so it's nice to have a bit of customization in the beginning. I do feel like some of the weapons could be a bit better, as I always found myself trying to prioritize the regular gun over others. The shotgun has little ammo, the sniper (blue gun) has even less ammo and only shoots out one bullet, and the grenade slides so much that enemies are usually able to completely avoid it. I also think that the style for the floors can be adjusted, as a regular grey floor doesn't really scream "slippery" to me. Otherwise it's really cools that the rooms are randomized for each run, definitely makes it a lot more replayable. Great job here! Also hope you have a chance to check out my team's game if you have the time!

The title screen and cutscenes alone have such a nice style to them, and the rest of the gameplay elevates it so much more. It felt slow at first, but then started getting more interesting as more adventurers were showing up and I was getting big enough to eat larger objects. The final level is a lot of fun just running over everything at a higher speed. I do think that the webgl build could have been a little bit more optimised, as the audio was constantly glitching out (though I suspect that this isn't an issue in the downloadable version).  I also think the regular moving speed could just be a tiny bit faster. Great work overall, loving the style you got here! Also feel free to check out my team's game if you have a chance to!

Thanks for the feedback! The player was originally a little bit faster, but we wanted to adjust it a bit to make the obstacles a little easier to navigate through. Although this does mean the tracks are a little longer to get through (and it may have made the last level unbeatable as we forgot to adjust the ramps to account for the lower speed). But yeah speed boosts would definitely be a great addition to the game, maybe it could also help you take over other cars. Thanks again for the feedback and thanks for playing!

Really feels as if the controls here were made to be easy to understand but difficult to master. It makes for some great and creative platforming, and the little laugh tracks that play adds so much to the charm of the game. That's part of what makes failing a little less frustrating. Although I'm curious as to why there isn't much of a circus setting, and instead there's just a bunch of weird building with an orange sky. Apart from that and the last level being a bit more challenging than I would've liked, there's not many negatives that really stuck with me. Awesome work here, hope you had a great time making this! Also feel free to check out my team's game if you want!

Once I started racking up my combos and running a lot faster, I was having some fun just trying to weave through all the obstacles while destroying whatever is in my way with the pizza box. The little pizza grease areas are also a nice touch and are used well in places that are a bit off the main path, acting well as a shortcut that makes you go so much more faster. There really needs to be some kind of music though, as it just feels empty most of the time. I also think that the range on the spin could be a bit bigger, as the few times I used it I ended up crashing into an obstacle because I either activated it too early or too late. Also some adjustments in the models would be nice (like some of the buildings that could use some extra details). Thanks for making this! If you also have a chance to check out my team's game, that would be perfect!

The animations have to be my favourite part of this game, it just feels so satisfying watching the victim soaring through the air with the hang glider and then falling back down. I also love just how much customization is here, as you can make your slide as long or as dangerous as possible, really liked having a bunch of speed slides followed by zigzag ones. One thing that I think would be great is to have an indicator of which slide isn't connected from the rest so I don't have to carefully look through and see which one I forgot to connect. Another thing would be to have some kind of speed up function for the entire sliding section so you can just quickly see whether or not your slide is safe enough for the victim to survive. Otherwise I spent way longer on this game than I expected to, amazing job with this! Hope you guys have a chance to check out my team's game as well if it interests you!

Really enjoyed the slowdown mechanic from those clear orbs! It feels very satisfying when you hit one in air and are able to reorient yourself before boosting towards the goal, and it does make it stand out a bit from other fast-paced orb games like Super Monkey Ball or Marble it Up. Also a fan of the aesthetics themselves, though the filtering did make the text a little bit harder to read, especially from further away (though most of the game doesn't use text, so it's not a major deal breaker). I also think that the level could've been designed more in a way that taking a shortcut wouldn't look possible, as right now I could fall off a platform and get faulted by a death plane, even though it looks like I could potentially land on a lower part of the course. Aside from those two things I enjoyed my time with this, hope you have a good day! Also feel free to take a look at my team's game if you ever get a chance to!

Always enjoy a game with a bit of humour added to it, it's something that my team tried to include in our game as well (though your game definitely has more chaos to it). Seeing so many different types of people slip on whatever you place down is a lot of fun, and it gets even better when there's so many people on the screen at the same time. Also loved some of the other gags as well like the videos on the phone and the clown car crashing and releasing a whole bunch of clowns. If I had to add a few things, I would say some more variety of items at the grassy area could be nice, as for a time it felt like all I was getting was banana peels and rats. Awesome work with this, really funny game! Hope you guys are happy with the game, and I hope you get a chance to check out my team's game as well!

Really cool idea, it's definitely fun to have the mask move the player around, especially since you're also changing the level from a completely separate layer. It definitely got a lot more interesting once you had multiple layers set up, and it even change the theme a bit so the level isn't always white with a blue background. I would say that the either the layers or the masks need to be a little bit bigger, as I really have to move the mask carefully because of how small it looks compared to the rest of the screen. The game also froze when I got to level 11, but did shake the mask around the level very quickly, so it's likely something broke when I tried doing that. Very unique game, hope you guys had a lot of fun making it! Also hope you get a chance to check out my team's game as well if you'd like!

Really like the style of the game, just having the tracks be the buildable toy ones is really perfect. I also really like how far you can go with building tracks, you can make them go as long or as short as you'd like before reaching the end. I know from the description that collecting the packages helps make your crib looks slick, but in the levels themselves I didn't see much of a point in collecting them, especially since you can still complete the level if your bar isn't full. Also not sure if the side camera angle is the best to use gameplay wise, definitely feel dynamic but it makes placing down tracks a little bit harder. Overall good concept though, love what you did here!

This has to be one of my favourite games in this jam so far! The control scheme is so unusual, and yet it feels perfect to reload your water gun with the scroll wheel. The graphics are so appealing to me as well, even when the models themselves are very simple, they blend so well together. And I can't even tell you how unprepared I was for the slick twist, that just boosted in value what I already thought was a strong game. If I had to make any adjustments, I would say to maybe have an additional bar for reloading, as the main one works differently later in the game and it kind of confused me at first. Other than that though amazing job, would highly recommend to anyone else!

Once I understood the slingshot movement, I was really impressed with the gameplay. I really started enjoying speeding through every area by slingshotting and crouch jumping (though chrome would sometimes open the bookmark popup while crouch jumping). Just having a bunch of tentacles on the sides of the screens holding whatever combination of guns you wanted feels so cool, especially when you're firing them all at once. Some additions I would like would be adjusting the health of the enemies, as sometimes it feels like it takes a while to kill just one shark, even when you have multiple guns. I think there could have also been a different button for attaching a slingshot, as I would sometimes do that by accident instead of picking up whatever gun is on the floor. Aside from that I just had some troubles loading the game in Firefox but Chrome seemed to work just fine, other than that great job with this!

Didn't think I would be seeing skateboarding and gambling mixed together, but here we are apparently! If this were a full game, I would be curious about how you would balance the two to make them blend in so much more, like would there be more of a benefit to skateboarding rather than just gambling all the time? But other than that curiosity, I think the hub area (on top of the toilet) could probably have been placed somewhere else in the bathroom like on the ground as it's very closed in and it feels strange that I can't just jump off of it. Was a nice little time overall, thanks for making this game!

To think that a game as simple as pong can be can feel so intense. Really loved the effects flying off the ball and the paddles whenever they collide with each other, and the fireball power up is a real challenge to get past because of how fast the ball starts going. Did seem like the fireball would actually go through my paddle sometimes, especially when I had my ultimate activated. If you wanted other power ups or ultimates, I would say to have one that stops the ball in place so you have some time to reach it. 

Levels are really awesome, can tell that a lot of work went into making them as detailed as possible (even if it comes with some lag spikes on the webgl build). Also nice how many parts get added for each board upgrade, though I don't really feel myself getting much of an advantage while upgrading. Maybe it would've also been a bit nice to see a little bit more animation in the player like when they're jumping, but aside from that I'm a fan of the aesthetics.

Grappling onto the walls and swinging from the ceiling definitely feels satisfying to do, and the little popsicle at the beginning is a nice touch. Maybe having a bit more of an open area would be nice just to play around with would be great, as I really like the main mechanic.

Really like all the different illustrations for the hamsters, big fan of the wizard hamster! I feel like since the trails are so narrow, most of the hamsters get stuck on the beginning and the winner is basically decided already based on who gets out of the beginning area first. Maybe there could be some others ways for any hamsters stuck at the beginning to eventually catch up? Other than that it was a little fun watching them slip around.

The Slimes themselves look really cute, though sometimes it feels like the slime shoots further than it should, especially when you combine two of them. My slimes were going offscreen multiple times after combining the water and electric ones, and it doesn't seem like there's any easy way to avoid that.

I just love how bizarre the game gets when unlocking more and more upgrades, also a nice touch that you can just play with some of the files around the desktop while keeping the actual Bankjank game open. Also managed to win with $4100, and had a blast doing so, this is such a great style.

Visuals are awesome and I really love the water bending mechanic! Also really impressive that you've set up a whole leader board for people to compete on. Would be nice if the targeting arrow on your ship shortens when it touches one of the enemies, as sometimes it hard to tell whether or not I'm aiming in the right place. Other than that I had a great time!

If you haven't tried yet, I would recommend using the moving platform near the arcade cabinet to throw yourself up into the air. Also agree that it's a really difficult emote, the new update helped me just barely reach the emote before the grid hit me.

Great, thank you!

Really love this game. Only complaint right now is that the kill grid in laser grid goes up so quickly that it is pretty much impossible to get all the way to the top.