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(+1)

The incredible art is held back by brutal difficulty. I gave it what I considered a reasonable effort but still barely made it past the first spiky section. When working on this, did you have dev checkpoints, or were you good enough to start from the beginning each time? Some minimum sound effects and music would have gone a long way too.

(1 edit)

Thanks for trying it!
Actually, I was always starting from the beginning and didn't realize how hard it was, it's probably because i was already used to the movement while working on it
Which made it difficult for me to notice how hard it is for players

We rushed a lot of things last day so we didn't have time for play testing or to add sounds
Thanks for your feedback! :)