I take back my harsh phrasing. "Within the rules" is the operative phrase here. I also like how you said fun is on the chopping block, NOT art skills. I'll take a step back and reconsider what a Game Jam should be. The ones I did in college were in person, and the skillsets were pretty 50/50 art and code, so making a team was expected. They also had comparable skill levels, so nobody blew anyone out of the water. This Jam by comparison has a pretty huge skill level spectrum, so I get whiplash from people sharing their first game ever and then to this one, which looks incredible and the polish blew me away.
jemdev
Creator of
Recent community posts
I know my stance is weak, and I was in a worse mood last night. I totally see what you are saying! All I have left is this: what do we tell teams like mine? When a prize is on the line, and one team makes original art that takes time and thus they can't make as much, but another team uses ready made assets that they get to spawn in with, how can we compete? The prize is the sticking point for me... I have been a solo programmer before and I see why assets serve a role and shouldn't be banned. I suppose in the end, if I was hosting my own jam, I would include a rule saying that the art must be original. Since that rule is not present here, I will yield.
Oh and "hand-drawn" was poor phrasing on my part. Although my game featured actual paint-on-canvas assets that my artist scanned in, what I meant to say was created by a human, within the span of the jam. The game I reviewed just before this one had like really rough MS paint sprites and I found that infinitely more charming than these super polished assets.
Thank you for forcing me to clarify my point with your response!
Haha no worries! It WAS a wolf sheep. I see the catch-22 you got stuck in if that was supposed to be a surprise for the player to discover, BUT if I send the "sheep" to the eye I get punished without any indication why. In retrospect, I shouldn't have tried the fake sheep knowing what it was. BUT it was the closest one and again, idk why but moving the sheep were crazy slow for me. So I picked the closest one.
In wolf town, it seemed like the count went UP when I brought a sheep to the zone. That was confusing, and then it seemed like I was softlocked. I then went to the main game and nothing seemed to work. My assumption was that the game would be played like this: break a tree to fix the fence if needed, then lead sheep to the eye thing until the number reaches zero. And maybe that is correct and I encountered a bug! If you have any advice or hints I'd be happy to try again. Idk if it will let me update my rating...
I think we need a category for "soul" in a game. As someone who doesn't play games like this in my free time, I STILL got the 3rd highest score. It became a dull waiting game of seeing which would happen first: would I be able to get OVER 100% crit chance, or would I die to the bowling balls that are instantly sent out by the wizards as soon as they spawn? I say "soul" because I just got done reviewing a dozen broken hand-drawn-art-filled games and they were at least unique! By contrast, this submission feels like a game that already exists, assembled with assets that were made outside the jam window.
I found the gameplay to be a bit clunky at first. But like others, it took a few tries to understand it completely. Your crushed the retro aesthetic! These next notes aren't things wrong with the game, just improvements that I'd like to see: the "guard" for both hazards is effectively the same thing: drop what you are holding, or crouch, which is the same input. This made the hazards feel too homogenous to me, and they blurred together. I think it would have been better to have the lights out REQUIRE you to hold something. That way, you would need to make sure you were never too far away from something to hold. Also, I never saw the spooky hand, as I was lucky enough to be near the exit when I finished. Great job!
I am glad a commenter mentioned the knocking over the broom aspect. If you are like me and struggled to find the next move, it is to ride the whole broom handle up, jump up to the can, and roll into that too!
Anyway, this game is gorgeous! In classic Game Jam style, there are a few kinks that, once rounded out, would make for something truly special.
Fun, clever idea. The player is way too zippy. I thought it was a nice touch that having the wrong color only bounced the ball back, instead of taking health away. I barely got to level two where I see that things got more interesting! Please tighten up the player controls and maybe be more forgiving with the lives. Good stuff otherwise!
The incredible art is held back by brutal difficulty. I gave it what I considered a reasonable effort but still barely made it past the first spiky section. When working on this, did you have dev checkpoints, or were you good enough to start from the beginning each time? Some minimum sound effects and music would have gone a long way too.
Stellar small game. I was happy to play a game with such few flaws. I was also happy to see that things didn't just get harder with time, new things got added! I ran into a small bug where I died during a speed up, and then gameplay was permanently sped up. When I got another speed up, it seemed to be double speed! Before finally returning to normal. Very charming bug
Very very impressive! The VIBE of the game is incredible. Unlike a lot of other submissions, this one doesn't have a ton of obvious room for improvement. I mostly have questions. Is the difficulty random? I hope so, because I found myself worried an interaction might be long but then it wasn't. That relief was extremely relatable to social anxiety. Also, is the dorm level intentionally long, and then it kicks you out? I was finally getting good and pet the dog, but then it ended! Again, stellar work. I wish you both the best on future games!
The art is fantastic. It is a shame that it gets held back by some visual bugs. I also wish the tutorial made more sense. I found myself confused and stuck. That , paired with how slow the sheep move forced me to stop playing earlier than the art deserved. If anyone can reply with what I might be missing, I will give it another shot!
I like the level of polish, and the juice of all the elements moving around. Is it fair to say it was too easy? I could just sit and not much would happen... So I tried to get all the hats! I had the headphones for quicker anxiety recovery, and the hard had for quicker stamina regen, and one other. What were all the possible hats? Nice job!


