I found the gameplay to be a bit clunky at first. But like others, it took a few tries to understand it completely. Your crushed the retro aesthetic! These next notes aren't things wrong with the game, just improvements that I'd like to see: the "guard" for both hazards is effectively the same thing: drop what you are holding, or crouch, which is the same input. This made the hazards feel too homogenous to me, and they blurred together. I think it would have been better to have the lights out REQUIRE you to hold something. That way, you would need to make sure you were never too far away from something to hold. Also, I never saw the spooky hand, as I was lucky enough to be near the exit when I finished. Great job!