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It sure RNG dependant, but that what we want from Rogue. 

Got my victory after suddenly finding secret keen weapon and +4 armor early while being extremely lucky with a tonn of heal scrolls and food.

What game does good is that player have to  deliberately avoid enemies unless he has good gear and monsters give almost no profit for their killing.

hey man thanks so much for taking the time to play Katabasis, congrats on the victory! It does lean hard on the RNG, something I’ve been trying to balance. As for enemy drops I’ll have to look into that as I thought that was working. Again thanks for the feedback and your time!