A fun bullet hell game, which I havnt seen many this jam. I think you struck a good balance between difficulty, slipperiness, and control. pretty satisfying all around!
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I’m glad you had such a good time with it! I know I was a little nervous at the start about trying to make a “slick” bullet hell because I wasn’t sure how slippery movement could be made satisfying in a game about precise dodging, but to toot my own horn a bit I think we pulled it off at least a little bit.