Cool game. Wasn't expecting snake to be turned into a puzzle. Nice amount of levels, and the extra mechanics add enough variety to keep it interesting. 4-2 was harder for me to figure out than 4-3
Aruseus
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Nice, a fun take on the loop theme. Looks and feels very pleasant. Cheers for having a linux build as well.
Some small details I think you could improve:
The first few levels were a little too easy in my opinion. I think you were trying to introduce each additional mechanic in its own level (so 1 level where you have to sequence 2 loops, 1 level where you overlay them, one where you have to use the empty entry, etc.). I guess it's better being too easy than too hard, but the sequences weren't that complicated so I don't think that amount of tutorial was really necessary. The game was intuitive on its own already.
Another thing I noticed is that once you put the correct loops into the sequencer, the game just immediately jumps to the next level. I think it would be nice to play the full sequence at least once before advancing, to give it a little bit of a celebration.
Some of the chores can be a little unintuitive. At first, I didn't get how to actually use the watering can to water the plants, but maybe I'm just stupid.
But it's fun how this game essentially makes you run loops around the house to get the chores done. With a little balancing and some polish on the mechanics of the tasks, I think this has a lot of potential.
Very cool game. The inspiration is very obvious (Not a bad thing. I like how close this feels to devil daggers).
The performance could be improved. At around 1:30 already there were enough enemies spawning and shooting that the framerate started to drop very quickly unfortunately. Maybe the small boxes all shooting many projectiles were a bit too much.
The linux build seems to be missing the data files, but proton was able to run the windows build. The game looks nice and plays well :)
I like the idea of unlocking abilities to take different paths through the level. The design could be improved however. If you miss the first elevator I think you're screwed and have restart? Once you get the first jump you can take essentially all paths. The remaining upgrades only allow you to go through some areas faster, which is nice, but doesn't add much. Maybe you could add some paths that you can only take once you get certain upgrades, like in a Metroidvania.


