Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Aruseus

25
Posts
5
Followers
1
Following
A member registered Apr 04, 2023 · View creator page →

Creator of

Recent community posts

Cool game. Wasn't expecting snake to be turned into a puzzle.  Nice amount of levels, and the extra mechanics add enough variety to keep it interesting.  4-2 was harder for me to figure out than 4-3

Nice, a fun take on the loop theme.  Looks and feels very pleasant.  Cheers for having a linux build as well.

Some small details I think you could improve:

The first few levels were a little too easy in my opinion.  I think you were trying to introduce each additional mechanic in its own level (so 1 level where you have to sequence 2 loops, 1 level where you overlay them, one where you have to use the empty entry, etc.).  I guess it's better being too easy than too hard, but the sequences weren't that complicated so I don't think that amount of tutorial was really necessary.  The game was intuitive on its own already.

Another thing I noticed is that once you put the correct loops into the sequencer, the game just immediately jumps to the next level.  I think it would be nice to play the full sequence at least once before advancing, to give it a little bit of a celebration.

Fun idea. Jumping was pretty fun. However, sometimes the floor seems to absorb all or most of my momentum, and then it takes too long to get to decent speed again which in later levels means you've essentially lost already.  Might be a skill issue though.

Some of the chores can be a little unintuitive.  At first, I didn't get how to actually use the watering can to water the plants, but maybe I'm just stupid.

But it's fun how this game essentially makes you run loops around the house to get the chores done.  With a little balancing and some polish on the mechanics of the tasks, I think this has a lot of potential.

(1 edit)

Great stuff! Such a cool idea, and it's quick and to the point.  I also liked how the gameplay basically creates the narrative.

Is this a metaphor for capitalism?

Very impressive. Fun movement mechanic (although I wasn't good at getting any skips). The game definitely nails the mood.  I love all the fun details, the main characters feel like from a saturday morning chartoon, very charming.

The cd rom case is just great too.

I don't know how you did it, but it just gathering resources felt very satisfying.  Visuals and audio were great too.  Overall a very nice experience.

Fun game. I enjoyed making a little beat with this.

Really unique mechanics.  I like how creative you got with them.  The depth to the puzzles and the necessary use of certain edge and corner cases to solve them was quite surprising. Very impressive.

Nice, I like these.  The first levels are easy to get into, but they get tricky quite quickly and you have to think about your moves.  Simple game idea, well executed.

Interesting concept.  Game motivated me to have breakfast.

Cool game, and one of the most creative loop ideas.  

Very fun.  The guns felt really satisfying to use.  Some upgrades made the game seem a little easy, but I think it's fun having some random options that make you feel very powerful.

I like the simple art style as well.  Provides visual clarity and works really well for this game.

Cute game.  Had to trial and error the timing for the kickflip a bit, but then I got enough speed to do the loop.

Very cool game. The inspiration is very obvious (Not a bad thing.  I like how close this feels to devil daggers).

The performance could be improved.  At around 1:30 already there were enough enemies spawning and shooting that the framerate started to drop very quickly unfortunately.  Maybe the small boxes all shooting many projectiles were a bit too much.

This is a very abstract kind of loop.  I like the art style though.

Fun idea. I wish there was more gameplay though.

Still on my old GTX1060 which is about 9 years old now but still works lol.  I think it's the last nvidia generation that can't do mesh shaders yet.

The explosions look very cool.  It feels very satisfying blowing up a lot of enemies at once.  The music and the sounds are definitely a highlight too.

The retry button doesn't seem to do anything, so I can only quit and restart.

Unfortunately requires mesh shaders to run which my GPU doesn't support

Simple and fun game, but quite difficult to get far.  I think the timer could be a little longer.

The linux build seems to be missing the data files, but proton was able to run the windows build.  The game looks nice and plays well :) 

I like the idea of unlocking abilities to take different paths through the level.  The design could be improved however.  If you miss the first elevator I think you're screwed and have restart?  Once you get the first jump you can take essentially all paths.  The remaining upgrades only allow you to go through some areas faster, which is nice, but doesn't add much.  Maybe you could add some paths that you can only take once you get certain upgrades, like in a Metroidvania.

Fun game.  The attacks feel very satisfying especially towards the end when you have more upgrades.  The music speeding up is a nice touch too.

I like the theme of it.  It's rare to see games engage with topics like death, old age, or dementia in this way.  The art is very impressive too.  Gameplay-wise I think maybe 3 days would've been enough