you'll actually never see the same comment twice in a single stream, so this isn't as significant a problem as it seems
baconfry4545
Creator of
Recent community posts
Ayume = player character in A Bellyful Life by Fierylion
Roxanne = best girl in Project Quimbly. This is a known fact.
Emmie, Clara van Damm = characters in Some Bullshit by Nerds1
Hazumi = player character in Hazumi and the Pregnation
Leah = main character of Seeds of Destiny by Preggopixels
Marie = main character of Marie's Adventure by No-Budget Developer/Dearonnus
Mikami = main character of Vitamin Quest / Vitamin Quest 2
Mina = character in Cause for Concern by Nerds1
here is my thought process right now
in order for this upgrade to benefit you, you must stop eating for most of the day. however, this will usually cause you to miss your calorie requirement, so players would not want to do this anyway.
also, when you redeem the benefit of the increased hunger, the lost capacity will be regained. the only difference: the permanent stretching upgrade allows you to start your stream without having lost any capacity. but you can already do that with ghrelin for an extra $75.
so basically: permanent stretching upgrade = save 75$ per stream
but in the game's current state, i don't want to give the player more things to SAVE money on, i need to give them more things to SPEND money on
progress is saved automatically at the start of each hour. the browser build does not allow saving, only the android and desktop versions.
translation is not something I want to do by machine. i would prefer to seek the help of a trusted native speaker for each language i am translating to. localization is a process that takes a lot of effort if i want to do it properly, so i will only do it if there is significant demand
stomach and intestines will probably not be possible. no image reference even exists for what a cross-sectional diagram would look like for a girl who is carrying multiple full term babies and also ate half her own body weight in food. I couldn't even imagine what that would look like
for the womb x-ray, I will need to commission someone who specializes in pregnancy x-ray fetish artwork if I want more detailed art. at my skill level, trying to add more detail will probably backfire and make it look worse. tell you what, I'll commission the artist I have in mind after I get enough money through patreon, which I still have yet to set up
for the mic listening, what I can do is sort the digestion noises into 3 categories, being "hungry", "stuffed", and "super duper stuffed", and the noises will transition from hungry > nothing > stuffed > super duper stuffed
Koikatsu doesn't support pregnancy to that degree, but I can draw, so give me some time and I think i can make it work.

this will require many permutations. i estimate 20 possible sizes, probably around 5-6 different sprites for the womb itself (development stage) and of course the position will have to shift depending on the total belly size. unlike pure pregnancy games, there is an additional layer of complexity to deal with. I do not think this is an impossible task. I think it will be worth it. but it will be difficult. I am considering privately commissioning dearonnus to provide me with sprites for the actual babies, but i'll do that after attempting to draw them myself
this doesn't seem realistic from a worldbuilding perspective, and would also remove a money sink from the game when I should really be doing the opposite
btw, the current long term plan is to replicate the poses in character studio so I can more easily manipulate posture, change outfits, etc. this would allow me to introduce new outfits as something to spend money on. however i still need more permanent money sinks.
currently the most plausible option available to me is:
-give the people what they want and increase the max implants to an absurd number that will require daily folate. also increase max size of course
-change calorie requirement scaling to enforce this
-nerf laxative to once per day and 0.5x calorie value
I've played enough of this game to decide that I like it, a lot. Here are some things I've observed, will update as I go:
-grounded heavy attack is severely underpowered. it looks like it should scale with belly size, but doesn't. aerial heavy attack is fine despite being a bit weak because it has the best range out of your entire kit
-belly sizes are distributed too closely at low fullness. I would draw more intermediate belly sprite sheets (yes this would be a lot of work but I think it would be worth it) and spread them across the 10/20/40/40/50 range
-acid damage is basically the only relevant stat for vore-focused builds. capacity doesn't matter (and isn't even goonable due to how belly size is determined) because dead enemies are digested at the same rate no matter how many there are. if nothing else, the rate of digestion should scale with other stats beside acid strength. honestly, maybe all of them
-energy regen, attack power, vore skill, and acid damage boost aux skills are pretty good. shield is fine for speedrunning one objective and ignoring everything else. the others are worthless
-the way I would handle vore exp is to provide a constant flow of exp while digesting dead enemies that scales with your fullness, so you could have a tradeoff between the full acid build that kills enemies faster vs. the full capacity build that eats less often, but maintains high fullness for a steady trickle of exp. it is odd that the game lets you spec for max fullness and slow digestion with absolutely no gameplay incentive to do so
-rubbing perk skill branch should have a skill that automatically rubs for you if you stand still. a theoretical rubbing animation is probably the highest goonability increase to time spent ratio right now in terms of spritework
-most of my endgame survivability seems to come from subdermal plating, it would be better to split that across the more advanced skills (esp. the fullness one). you end up with 95% DR when everything is maxed, but I don't think this detracts from my enjoyment of the game, i just want to go on a rampage without worrying about dying all the time
-bed needs to be tweaked to be more time efficient than dying on purpose
-gear inventory would help. the freely resettable skill tree is a very nice QoL that is completely at odds with the gear system that forces you to drop your old gear for a new one that may only be a sidegrade
lmao
i can do a few troll/bot comments but i'll probably make them disappear before they get like 1/3 of the way across
i would prefer referencing other imaginary streamers that actually exist in-universe, so the comment would be something like "not bad but clara van damm gets way bigger"
also I want to make sure that none of the comments kill the mood, so the "reported" guy and the vegan are out. toilet bro is on thin fucking ice
the blue girl needs to spawn units (ants) that you move to honey baskets, then attack the baskets to release honey jars. then collect the jars and carry them back to the girl to feed her.
turns are decided by individual move timers (indicated on the top right of the sprite), and a unit can only take an action when their move timer hits 00
now that I think about it, a royal jelly upgrade to max capacity would actually be totally fine if the jelly were located off to the side in a spot where no honey could spawn, so you'd have to choose between the jelly and the honey. maybe even as an exclusive drop from a bee queen at that location, so it would require combat as well as gathering. I don't mind that at all actually



