Hey! I really wanted to enjoy this but struggled to do so. I played through all of season 1. I found the art rather messy and was rather surprised, because from a distance/zoomed out, the art looks like it'll be really nice, but since I have a big monitor, once I set the game to full-screen, it became apparent that the background art is some sort of part pixelated, part filtered, part photoshop, part random brush strokes to cover something on the screen. I liked that the cards are animated, and the RenFaire theme is fun. The gameplay I found too easy and my choices inconsequential. I usually play fairly safe, so once I was 2 or 3 outrage away, I simply stopped drawing and was able to clear rounds pretty quickly; watching outrage was pretty much the only thing I paid attention to. Beating levels also didn't feel particularly rewarding for me. I never had to stop and read a card or really understand the game to do well. The tutorial was also riddled with typos and needs quite a lot of copyediting before any kind of demo goes up on Steam. Best of luck; I know it's a lot of downer feedback, but if you have a specific question, I'd be happy to answer.
bigflatcabbage
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This was quite fun and well-executed! I don't have any technical advice, but my main feeling was that I really wish I didn't have to right-click every few seconds; it didn't feel to me like it added anything to the gameplay, and was mostly a nuisance. I felt like I wanted to auto-revive. It was fun as a time-waster for sure. I feel like basically for it to gain additional replayability, there needs to be a challenge at some point. I would study Vampire Survivors since I think that is the type of "emotional arc" I think you are going for with this game. In Vampire Survivors, the game starts out pretty relaxed and easy and you get new types of weapons and upgrades as you "level up" because enemies drop loot (maybe in this case, exp comes from how many skulls you revive?); perhaps in this game, maybe you can pick the kinds of units you get and how much/what kind of damage the units do, rather than only randomly picking them up as they spawn. It was fun in this game to walk around but I didn't get to really choose what units I get, basically it was just a numbers game/making sure to quickly revive a strong unit once I defeated one. Hope that helps a bit!
Was very hard not to laugh out loud at this at 3:30 am when I played this lmao
Only feedback is that 1) I was rather disappointed that I could stack Daves on the gurney in the Plinko game, but could only put one in the ambulance at a time, and 2) Dave moved around a bit slowly in pinball for me; I would have liked if he was able to sometimes bounce around/fly around much faster, like normal pinball. Sfx, music, atmosphere is hilarious.
Thank you for playing, I'm glad you enjoyed it! In theory there is a d4, but you have to draw the card that lets you change one of the dice to a d4, and I haven't gotten around to the game simulating a deck, so the cards you draw are completely random, unfortunately. The lack of control is something I've heard from a few folks and will definitely need to think about, even if a little RNG is intended. I plan to keep working on this, hopefully less ugly next time haha.
This is so cute and the cats are so silly lol I love the variety of behaviors and also the way they act in-game... it's a joy to get to find out what goofy thing the new cat is going to do. I worried I wouldn't be able to remember which cat does what but I actually learned pretty quick. Super enjoyable!!







