I don't think I need another composer. But thank you for the offer. :)
Borgarlover
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I've already done the first draft of the script. But I feel I've benefited from an additional writer in the past (second perspective, correcting my clunky phrases, adding clarity, etc.). I don't mind you being a first-timer and I would gladly listen if you have any ideas, suggestions. I'll send you a friend request. :)
Hello, people! I have an idea for a game: a comical visual novel about a nun that gets kissed by succubus, and tries not to go to hell for it. I have a pretty clear idea of how the whole game is supposed to go. But I would appreciate any help I could get, especially when it comes to art. Serious proposals only, please!
Based on the cute banner, the chibis and the cute main menu art, I expected this to be just a cute little story. And it is. But, after I played it a couple of times, I feel it surpassed my expectations.
First of all, the voice acting. I especially liked the delivery for Frankie. It felt so natural, I could feel her tiredness and unease of dealing with the maid cafe (and I found it hard to NOT identify with her as a person in general in fact). With the contrast in the voice acting, the other characters seemed to have their own distinct flavor (pun unintended), Kamille felt pretty cute for example.
I liked the pacing in the writing. Things seemed to have moved dynamically, not dragging along or stuck on unimportant details. I typically think visual novels barely need any descriptions because the art would do a better job. And I'd say the art did serve its purpose here. So I liked how the descriptions were handled: just some quick “brushes” here and there, especially when it comes to smells, it supplemented the art as opposed to, let's say, explaining things that are obvious from the art.
And +1 point for the choices. I feel they always help a visual novel to be more engaging.
I didn't like Kamille at first. But I felt she tried hard for me and won me over by the end. I wish there was a CG for the kiss. :D
By the way, I'm intrigued by the choice in the name of the cafe. I tried to look up what “ai bisuketto” means. So is it literally “love biscuit” or was there some deeper meaning or context I missed?
Thank you for such a thoughtful and elaborate comment!
I agree with you about the visuals. I really struggled with those. And it didn't feel right to call it a visual novel so I called it “interactive fiction” instead (and then explained how it's supplemented with photos and music as a feature). Though there are some backgrounds which I thought worked pretty well: for example, the empty stadium in “The starting line”, along with the music, creates some atmosphere of loneliness and nostalgia, it's as we see things from Sam's eyes as she's sitting there and reminiscing. I also agree the concept art was promising. And I'm considering editing it and using it to make the game more illustrative in a future update.
And yes, I used royalty-free stock music. And it took a surprising amount of time to find the right tracks and edit the music to better fit my vision. So I'm glad you like it.
I meant the story to be more about toxic relationships in general, especially when it comes to people that are dear to you. But you have an interesting interpretation. Could you explain in what you see the internalisation of ableism? Other than that, yes, I did intend that Vanessa is the type of person to prey on the weak. As for Sam, while the idea is that she genuinely wishes happiness for Millie and even wants Millie to find a girlfriend, there is indeed a certain possessiveness to her, especially in “The losers”. She is putting a lot of effort to help Millie but she chooses to be the sole carer. And I had this idea that this is paradoxically her own way of being selfish.
I have also considered incorporating the “bonus scenes” in the main story. But they seemed to clash with what I was going for in the main game. For example, what happens at the end of “The losers” is meant to come as a bit of a surprise which is then elaborated in “The goal”. And I also liked the idea of additional fragmentation and the extra scenes as some reward for finishing the game. I thought it makes the game more distinct.
Since it has been clarified we can go for more than one game, I'll gladly go for another. I've made a post about how I'm going for "something more light-hearted for a change" as opposed to a "depressing" game I've been working on but I may actually complete the latter first so here it goes...
Project name: No day 99 (working title)
Genre: Experimental/minimalist visual novel
Description: A young woman starts a new job and she doesn't know if she handle it.
When it started: Somewhere in May of 2025
Personal due date: End of the jam (hopefully, much earlier than that)
Hey, guys! I'm working on a toxic cyberpunk yuri visual novel. I've written the timeline of events and I'm in the process of writing different scenes. We have an artist, someone to help with the writing and someone to help with either. We think we would benefit a lot from an additional artist but I welcome any help I can get. I hope we can make something beautiful which we can all be proud of. :)
Hello, guys, the jam looks like a lot of fun and I'd gladly join and make some small game or a demo.
I can do programming for simple visual novels (as can be seen in my profile) but I've been learning more advanced functions (e.g GUI manipulation, animation, etc.). I'd gladly do some simple coding for your game that you want to come to life.
I can do writing if I'm inspired. In fact, I have some ideas for a Halloween-themed story with my characters from "Borgar quest VN". As far as I can tell, that's allowed under certain conditions.
Hit me up if you're interested and we can talk.
Tested the animation in Ren'Py. Looked awful. Put more work into the frames and resolutions. Finally got to to somewhere where I think it looks good enough.
Have been talking to a composer for the music.
Got an idea for some voice acting which could make it a bit more fun. I need someone to do Christie's voice (just one word actually). I've reached out to voice actors and been experimenting with my own voice.
We'll see how it goes...
I came here out of curiosity and without many expectations. And I thought maybe I can try one track? Nope. Listened to them all. And, yet even with my familiarity of your work, I'm still surprised with the delivery, with how much thought you put into it, the mood you create, the way it's done surpasses my expectations of your professionalism. It makes me wish I was the one who created this hypothetical game. Silly jokey games come to me naturally but I would like to make something more serious one day and I hope you'd be the composer. Good luck in the jam. :)
Hey there. Makes me curious about the image you're referencing… :D
Anyway, I've come up with a few ideas for names.
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Angel Wings and Deadly Things - references the plot and both the characters along with the contrast between them, plus has a rhyme to it
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Angels and Dangers – similar to before but shorter and, possibly, catchier
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Halo, Hello, Hell no – a possibly amusing way to summarize the premise if it's not too serious
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Wrong Lane (or Wrong Lain) – a metaphor for living a dangerous life (“going down a dangerous path”/”going in the wrong direction”) which can be also be a pun if the bad girl's name/surname is Lain/Lane, might work even better if the bad girl drives a car or if driving plays a somewhat significant role in the story
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Tempting Fate – references fate and temptation, can be taken in different ways...
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Date with Destiny – similar to before, has “date” which can imply romance
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Fighting Fate / Defying Destiny / Destiny Deviance – variations of alliterations, the last one can be seen as referencing deviation from norms
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Downward Spiral – references the life of the bad girl, also, a Nine Inch Nails reference which might be cool
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Under My Wing – can be seen to represent different things: literal wings, protection and physical contact
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168 hours – references the week but makes it more intense because time passes even when you sleep
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Our 168 hours – like before but also mentions the connection between the girls
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See you tomorrow? – references that there may be no tomorrow and the connection between the girls
I hope this helps.
Well, I personally had fun with it. At first I was like: "Okay, all cool, all you need is to focus and take it step-by-step." But then I was like: "Okay, I see. It's big brain time." I got stuck on stage 23. Maybe a dumb question but: is it even possible?
But, with my experience, it may as well be a complete game. I personally prefer no music when I'm trying to solve a puzzle. But you can probably find someone for that in the future. Many composers here on itch.io.
This sounds fun. :) I've been working on a few games. One of which was so depressing that I thought I could make something more light-hearted for a change. With this specific game, I have a pretty clear idea of what I'm going for and, within the context of the jam, I hope I will be extra motivated to finish it.

Project name: Buuuuuurger
Genre: Comical visual novel
Description: Before you go into town (and get a burger), you can speak with Christie. She is a funny girl who likes burgers.
When it started: Somewhere in June of 2025
Personal due date: End of the jam (hopefully, released much earlier than that)
A message to you guys: every journey is comprised of steps Every step brings you closer to the destination. Make those steps. One by one. Go for it!




