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Cold_Vibe

26
Posts
3
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A member registered Jun 26, 2024 · View creator page →

Creator of

Recent community posts

Glad you liked it! :)

Planning to make an update after game jam, just so much you can do in 2 days haha. Will definitely polish the progress system.

Thanks for playing and leaving  a review! :)

Definitely! I as well, occasionally, missed some trash when playtesting, but we decided it's part of the charm to look out for it haha.

If we decide to update the game, will definitely discuss adding some highlight to the trash, great suggestion.

Thanks for playing it! :)

Great suggestion, definitely something to think about, if we decide to update it.

Oh, I think it's fine then, just missed the part where the monster goes away on it's own

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Amazing art, controls feel responsive and easy to use.

Gameplay is easy to pick up and feels polished! Solid puzzle-like game all around!

On the third puzzle ( when the shark appears), I got soft-locked. I swam past the turtle to deliver fish and got stuck there, couln't get out.

SFX could use balancing, a lot louder than the music, text is blurry, but I assume that's due to full-screen upscaling.

EDIT:

Some text is nice and crisp, not sure why the first levels were blurry.

Thanks for the structured review! :)

I'm considering making an update after the jam is over, adding resolution selection and Android support.

Your comment made me think of adding active and passive abilities, definitely would extend the session time.

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My partner in this jam is indeed talented, I passed along the good review! :)

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That jumpscare was crazy ! :D
( After jumping in my chair for the first time, I tried to see how far I could push it before I need to scare it away, and it scared me again :D)

Some pity timer for attracting those angler fish would be nice, multiple times I got locked into attracting them with 1-3 clicks and had to scare them away, running out of energy - on that note, the out of energy animation was cool!

Thank you! :)

It's just the balancing between audio files, some are naturally louder.

Very unique!

5 stars for the theme and special object!

Some sound effects are out of balance, turning up the volume to hear what the game is saying, and then suddenly loud SFX

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Fun game, good implementation of the special object!
Good audio!

Worms could spawn a bit more often,  always running out of hunger :D

movement and jumping feel polished!

Some sounds would be nice

Fun game!

Found myself jumping in pitch-black parts from memory, fun idea.

You get stuck to walls mid jump, unless you let go of the movement key, then you fall, felt like this could be a nice feature for jumping again from the place you are stuck - but currently you can't do that, you have to let go to just fall. Would love to see the mechanic to jump again from the place you got stuck to, or just simply letting me slide against the walls, while holding the movement key

Sounds are amazing, makes you really feel like you are underwater.

The screen is like 600x600 pixels, even with fullscreen. The text was quite hard to read, and I soft-locked after sitting in the chair - no matter what I pressed, nothing happened.
Would love another chance at this if I knew what went wrong, and the screen size was made larger.

The underwater theme was quite fitting, though, same as @Kaiiquz mentioned, I'm lost in what to do; some explanation would have been nice.

Thanks for the kind review, it made our days! :)

Thanks for checking it out!  :) 

How far did you get? Around 100 points ( 2 minutes in the run) it gets quite fast

Or did you mean the animation FPS?

Awesome, will keep up with your store page, love your art style.

Does attack and idle animations have 4 directions? ( Left / right / back side (looking up) / front side (looking down) )

If not:

- would it be possible to add the same asset with all 4 animations for a higher price?

Does attack and idle animations have 4 directions? ( Left / right / back side (looking up) / front side (looking down) )

Does attack and idle animations have 4 directions? ( Left / right / back side (looking up) / front side (looking down) )

Hi! Does attack and idle animations have 4 directions? ( Left / right / back side (looking up) / front side (looking down) )

How many directions does each animation have? ( facing: left / right / back / front )

How many directions does each animation have? ( facing: left / right / back / front )

How many directions does each animation have? ( facing: left / right / back / front )