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Dasher Games

29
Posts
6
Following
A member registered Jul 09, 2022

Recent community posts

You should post a hair base and clothing bases too. Not everyone knows to draw pixel art hair or clothes, and this base has none of both. Also, you could post a female base, so woman characters don't need to look like men dressed as women, but instead look like actual women.

Can you please add collisions in the next update? My game needs collisions and I have no way to do this here.

Hello.

I am trying to make a Sonic fan-game in GDevelop (and yes, Sega allows the publishing of fan-games, since they never monetize in any form). The first thing I needed was a tilemap for the level, since Sonic needs somewhere to run. I installed a NES Sonic 8-bit tileset from The Spriters Resource, and I removed the background in Pixelorama (a pixel art editor) by bucket painting all the background with a transparent color. Then, I tried to import the tileset (the tiles were 16x16), but it didn't work at all. It gave me an error screen, stating that there was an error importing "BetterTransparentFamicomSonicTileset.png". Then I tried to rename it to "THZTileset.png" (the THZ stands for Turquoise Hill Zone). IT GAVE ME THE SAME ERROR. Which is weird because when I imported another tileset with bigger tiles (around 32x32), it worked right. Also, my game was going to be 8-bit so I could edit the sprites in an easier way, rather than having to deal with a lot of shadows and useless detail. Now I can't create the game because GDevelop requires Tiled or LDTK tilesets for its advanced tilemap object, since I'm going to need custom collisions so the level becomes an actual Sonic-styled level, rather than a bunch of chunky squares within a blocky level that looks like something that would be built in Minecraft without mods. Could you please tell me what is going wrong, and if possible, try to fix it in the next update?

Reversed metroidvania. Looks cool. My PC is a potato with PS1 graphics, so I might not be able to run it on my "machine".

Some people here at the comments are speaking about that line at the end of the game where someone related to the squeaglers says "Can we play with him?", but I didn't play the game since I'm broke. Also, 


bunnybunnybun2 years ago(+1)

So... can I get some clarification on "Can we play with him first?"

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COWCAT2 years ago

There's nothing worse than your own imagination!

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This guy's question, followed by your answer, made me think the "play" part was something creepy or... you know what it is.

And more:


IceKingChernoboga year ago(edited)(-1)

honestly when I got a game over there and got that line it disturbed me. I also assumed brok is dead due to the squealer chief ordering his goons to strip him of any goods before dumping the body in a vat of acid. Which makes the "Can we play with him first?" line more disturbing. 

For all we know it can be something as using the corpse as a punching bag OR something more taboo than that. 

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Asfera year ago(edited)

The guy that wrote that comment almost a year ago just wanted to see some nsfw scenes within a game, since the game went full sfw from the start for a mass audience appeal. I doubt there was anything disturbing like necro or gore in his words. When something is made right and people like it, there is also a demand to see rule 34 content, especially within furry fighting games which are very rare. It's just that his desires, obviously, had fallen on deaf ears and there was no point in asking that question from the start, but I doubt he was the only one that asked the devs such questions.

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There's this too. One of the main reasons why I thought this game could be banned from Play Store if not updated. Also, these comments are related to the previous one about the clarification of that line.

Thanks for the answer!

Just one question: does the free version have separate sprite-sheets for different parts of the characters (i.e. the hair, the body, the shirt, and the pants) or does it just come everything glued together like in a normal single-character, non-customizable player sprite-sheet?

Thank you. Hopefully I can use the built-in Piskel editor on GDevelop to make my game's characters. (It automatically cuts any sprite-sheet for me every time I import one, define the sprite width and height, and mark the option to import as sprite-sheet.) 

I'm probably the second xD

That game was kinda boring in my opinion. It would be more interesting if it was an arena rogue-like, but this genre didn't even existed at that age.

By the way, your sprites are very beautiful. The shading, the composition, the palettes, everything is perfect (but oddly similar to Mattz Arts' sprites). Especially the Joanna D'arc one, she is kinda pretty.

Somehow I find the 48 versions more attractive than the 64 versions. By the way, this kit should have clothes and hair as separate templates like the 48 versions do, instead of just supporting only full naked and bald characters and not having clothing template like the 48 versions.

Are these just RPG Maker materials, or are they just images? I want to use these assets in another engine that isn't RPG Maker. (It would be either Godot or GDevelop, I don't know.)

The TIC-80 fantasy console does have an .apk version, but honestly, I don't know if TIC-80 games can be exported to mobile phones like they can be exported to desktops.

I just didn't understood four things: the moral, the two-direction movement, the lack of name for the character, and the reason why the character is using a bikini with a slightly more decent shirt.

Uhh... Apparently @starling doesn't know what is a glitch. Good game, indeed.

Some people actually prefer to use a fantasy console like this for non-commercial projects rather than using a full-fledged game engine like GDevelop, Godot, or that stupid *ssh@le Unity, which isn't even free anymore. But it was a good choice indeed, as Pico-8 is even more limiting, but somehow more popular. By the way, there's a Pico-8 palette in TIC-80, so you could just use that palette (and tag the game both TIC-80 and Pico-8), and there would be a chance your game would be more popular because of the popularity of Pico-8 as the console that doesn't exist.

Is it, like, an actual 3D library or it is just a top-down isometric physics/collision engine like in "The Legend of Zelda: Link's Awakening"?

Uhh... Sorry to say this to you Oddpress, but this game isn't running on a Game Boy or GBA emulator. This game was made on TIC-80, a fantasy console designed for both low-end and high-end PCs. It mimics the limitations of old 1980's home computers and consoles, with some additional perks like scaling, rotations, widescreen a custom cursor, changeable palettes, and primitive 3D. Basically a "high-tech" version of Pico-8. So making a .gbc or .gba rom for this game may be impossible, since it was not desighed as a console game, but rather as a desktop game and a web game for computers with an actual OS. If you want to try this game in a handheld, however, maybe try installing the Linux version on your handheld as a standalone game and configure your key mappings to the buttons on your handheld for a playable experience. I don't know if it works on your handheld though, but my Linux handheld is a PowKiddy Q90, and it somehow supports games to be installed directly on the OS, without depending on Wine emulators or something like that. (It even has some of them installed!) But I know this isn't true to most Linux handhelds.

...and with the blue suit girl being black. As a Latin autistic guy, I like the representativity of non-model people being added to visual media as actual characters with their own personalities and backstories, not just as sh*t@ss jokes that are secretly racism or offenses to LGBTQ+ or people with diseases. But like, she is Asian. How is she supposed to be black? But this is okay, actually it is better than having a bunch of white women in the main cast. As a fantasy story fan, I don't care about genetics, so yeah, nothing too weird, just a tiny detail that makes me question the fiction multiverse.

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Hold up.

Anodyne 1 is completely in 2D.

Anodyne 2 has a 3D overworld, and only the dungeons are in 2D.

But in Anodyne 2, the 2D sections are the people's minds, and the 3D overworld is the actual "real world" (even though the game is self-aware about being just a game).

So this means that... Anodyne 1 is nothing but a... dream?

Well, I think Young really needs his Awakening right now. (get it?)

Basically a Zelda-like dungeon crawler made in TIC-80, but you play as Sans while he's trying to recover your body parts. A mixture of Zelda, Metroid, and Dororo, where the main character is a lower-res Sans. Interesting... (in a good way)

4133

Wait... So is the game... NSFW!? But I saw it on Play Store, and it's still there, and Play Store does not accept this kind of content. Basically one of the main reasons why SeaArt was banned from the Play Store. (it had some NSFW content).

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What if I use these assets for a non-commercial project, but still release it for free on Itch.io? Does it count as commercial, or it's still allowed for me to use these assets? (Sorry if my English is bad, I'm Brazilian. And also son of parents who don't speak correct Portuguese. Beautiful assets by the way.)

Thanks. I'm glad I can still use the tiles, even if it's a really small set of them, it's already enough for my game. :)

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Wait, is the sample archive just a mock-up on how would these assets look like in-game, or is it a more limited version of the tileset itself?

Uhh... Scratch doesn't support multitouch, so to play it on mobile, you will need to use the ScratchGO webapp.

Obviamente. Até porque macacos não sabem escrever.

Bro, it's probably a huge level.

Sorry, but this is not what he/she means. He/she means that it was a commercial failure, since it was released for a Genesis add-on no one cares about.