Are these just RPG Maker materials, or are they just images? I want to use these assets in another engine that isn't RPG Maker. (It would be either Godot or GDevelop, I don't know.)
These are standard PNG images. In typical usage scenarios, RGM requires a multi-frame plugin for operation, whereas PGM can be utilized without such restrictions.
Thank you. Hopefully I can use the built-in Piskel editor on GDevelop to make my game's characters. (It automatically cuts any sprite-sheet for me every time I import one, define the sprite width and height, and mark the option to import as sprite-sheet.)
Just one question: does the free version have separate sprite-sheets for different parts of the characters (i.e. the hair, the body, the shirt, and the pants) or does it just come everything glued together like in a normal single-character, non-customizable player sprite-sheet?