This is great, I love the way the blocks interact with each other. I got up to 65 dodges, is there more to reveal after that?
delVhariant
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This is great! So much depth with such a simple mechanic. Some sound would have really elevated it. Not sure if it's the intended ending, but I got knocked outside the collision and hit a checkpoint there, which meant restarting at checkpoint just put me out of bounds again. I think it was probably intended, because there was some fun art down there. Hilarious whether intended or not!
Super cool idea, I think having some more information presented to the player would be nice (eg: If there's a potion in the cauldron or not). I'm not sure if I was doing something wrong, but after using a few potions it seemed to stop working properly for me. Picking up the chair also seemed to break something as I wasn't able to move after doing that.
Thanks, I'll admit i was a little devastated when I saw how similar your game was to mine and how amazing yours is! Glad you enjoyed mine as well. I'm also really pleased with the health pickups, I spent far too long doing stuff in shaders so I'm glad at least some of it paid off...there was a lot of stuff I spent hours on and didn't end up using.
There is sound / music, but it might not have played or been muted for some reason (it can be toggled via the "Configure" menu) - I've noticed on a couple of other embedded games the sound doesn't play on initial load. i think the sound I managed to get in was the weakest part of the game anyway, I should not have left it until the last minute.
I really like the music and the general vibe, but unfortunately it's very difficult to play. There doesn't seem to be a kill volume beneath the map and I keep falling off on the initial wall sides, which leads me to having to force-quit the game to try again. Is there any way to restart without having to fully quit the game? I'd really like to play it further but can't get past the tutorial :(
