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Dickie1

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A member registered Jan 05, 2025 · View creator page →

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Yeah Shotgun scavs and all boss events have damage on entry, it's a mechanic I'm trying to be a bit disciplined with as it adds to the randomness but it can be very punishing lol. 

Haha I may need to fix that bug but I wouldn't mind someone having the item, that's why I gave it a debuff. It's kind of an easter-egg but I haven't intentionally left anyways to get the item tbh! 

Also those events should still trigger your equipped medkit, maybe you took more damage than your medkit can heal? If not that, then perhaps there's a bug with it. Equipped medkits don't work in instances where Death is considered a potential option, like the EFIM injector. 

Yeah that's a bug. I did make unstable matter an Artifact technically but it only gives you increased radiation gain so it's undesirable as an artifact, did you get it from an artifact minigame or something or did you just equip it to get out with it? Curious how you got it to be unconverted, if you take it into Mirage you'll be able to convert it if you want lol. 

Agreed! 


The Legacy music option is now available with the new major update, hope you like it!

Hi Everyone,

I've been working hard on my 0.14.0 update and I've finally got it out. I've made so many changes and really am happy with how the game has been coming along. Your guys' feedback has been so valuable and is truly what's shaping the game!

Below are some of the changes over just the past week.

The Highlights:

  • New Content: Added the Sanitar boss and a new Injector item system for temporary buffs,
  • New Music: Featuring up to 7 new songs for different sections of the game
  • Labs: has been given some love but now require a labs keycard for entry !
  • Idle Progression: CORTEX Scav runs give you better idling and reward XP
  • Clarity: Added a detailed XP Breakdown screen so you know exactly where your gains come from.
  • Buff Rework: Completely overhauled buffs visually and mechanically; Gym buffs now last longer.
  • Polish: Improved Mobile support (compact UI), added hideout module information screens, and added unique visuals for maxed-out Hideout modules on top of many other QOL changes

Check out the devlog for more details

Play the game here



I can add it back next update! 

Released another update addressing this issue.

LETS GO

I appreciate the kind words very much! 


The feedback on the minigames is nice, i hear different opinions and yours was sort of the intended experience. For some minigames, I've been adding a click to start since users don't always understand how the games work, but maybe I'll limit the click-start feature to the first/easy map's minigames. 


The soap should be most findable in filing cabinets but maybe I'll look into making those early game junk items a bit more reasonable to find by buffing those junk loot events in the first areas. Thanks again :)

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Been loving this game, hoping for an update soon! 


EDIT: It happened. 

The save string helps me reproduce the bug on my system more than anything tbh. Maybe the source of it varies as once I applied the fix I was no longer able to reproduce it, but I'll have to look into this. 


Pressing Ctrl + Shift + I when the bug happens and sending the errors you see in the console is ideal for me troubleshooting.


Sorry for the issues, fixing this is one of my top priorities. 

Fingers crossed. I will say, this is likely a cause but it may not be all causes. If users can send me error logs in the console or just their save string so I can reproduce the issue, it's a big help (if it persists next update). 

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Thank you. I believe i found the cause and will be pushing a fix for it in the next update. Apologies for any inconvenience. 

Thank you! I'll look into adjusting XP rates. I definitely want to add more quests. I appreciate you giving feedback and suggestions, I'll be considering them moving forward.

The triangulate minigame requires that all the circles encompass the point of interest on the radar. I'll look into improving this minigame to be more clear as well.

I haven't gotten any new reports on it, it's hard for me to reproduce the bug 

Sorry about that, the game does require that extra level of input. There is some more "Idle" mechanics the more you progress but overall the game is meant to be played with clicking involved. 

Thanks for the feedback. It's the first I'm being requested to completely remove the minigames so I'm hesitant to do something like that. I will note if you have the CORTEX leveled up all the way (or do a CORTEX Scav run) the auto-decider completes them for you. 


I've considered putting in ways around them via The Arcade module as well but I haven't put too much thought into it yet. 

Haha I'm glad you like it, it was nice getting in this new type of quest. Everything else was fetch and deliver. As for creating that doc, go right ahead! The current text is mostly from the prototype when i first started the project so it could definitely use some love! 


Also, I did not realize thingamabob was  a real word lmao

Thanks for letting me know, I'm going to be focusing on another hotfix for that tonight. This bug unfortunately is persistent

I do have the Arcade in but maybe it should be implemented differently to point players towards it as a Mini Game Practice area.

I appreciate the suggestion, I think what I'll do with the time-based minigames moving forward is sort of a "click to start" thing where once you click the minigame even option, you're given explicit instruction that goes away once you click/start playing the minigame. 

Thank you for the kind words!

Understandable, I'm working to resolve this pain point very soon, sorry for the poor experience. I appreciate you leaving feedback on it.

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You want to type the big word at the top below the 'TARGET SEQUENCE' text. It'll change, you just keep typing until you fill the progress bar before the timer ends. 


I'll try to make this more clear for the next update, sorry it's not very user friendly yet! 


EDIT: Update is out and it should make this specific minigame much more user-friendly. If this solution seems to work well, I'll happily apply this style solution to other minigames that are time-based. 

Thank you for the feedback and apologies for the technical difficulties. I'm actively looking into improving and resolving the browser issues. 


As for the inventory, do you mean visual size or total capacity is tiny?


I'm currently working on an update that will help hopefully resolve these issues. 

Wow, thank you for making a video about the game! I'll definitely be studying it and taking as much out of it as I can, I've already got some great notes on my first watch through, appreciate you taking the time sir! 

I'll consider this idea at some point in the future when I look into fleshing  out traders. It's not quite the direction I want to go with all of them but I could see doing something like this with one or two traders in specific. Thank you! 

Thanks for letting me know! If i may ask, does refreshing/restarting resolve this? I'm looking into patching this for the next update.

Great idea, no need to apologize! I'll definitely be implementing this idea, it's exactly what I was looking for. A step in the right direction for fleshing out the quests and it adds more idle to an admittedly not super idle game. I'm trying to bridge that gap without losing the flavor of interacting with the systems.

Honestly my favorite place for suggestions is in the discord's suggestion channel but I have no issue with you posting it right here, it'll just go right into my idea notes!

I like that idea for the scav rep, i admittedly haven't played enough tarkov lately to remember exactly how it worked(i stopped mostly playing before they fleshed out scav rep) but that would translate perfectly into the game and will most likely become a feature in the near future. 


Thanks for the suggestions, they help a lot.

I appreciate the interest!

My current "plans" for the scav mode itself was a more Idle mode for people to leave running and it slowly auto-loots. But I can be swayed in a different direction, I haven't made a decision on how to flesh out Scavs and it could involve a poll asking what you guys think at some point soon if I can't make a decision. 

Adding Scav rep is definitely an interesting idea and I could see it adding an interesting level of depth to making decisions during events. e.g. you win blackjack against the drunk scav and you lose scav rep lol. Maybe good scav rep could make extraction blocked events lower chance of happening among other things potentially. 

Definitely a great idea to consider more.  

Pushed an update that should resolve the scav issues but please let me know if it continues. The next update will have fixes for the ID change.

I'm having troubles reproducing this bug. If you die as a scav, it seems on mobile, you gear gets wiped in your stash and on your main player? 

An idle extraction simulator inspired by the Tarkov and Stalker worlds. Play right in your browser as you progress through the zone and advance your gear and hideout.


Come check it out, I've been working hard on the game and responding to all feedback. Thank you!

r/incremental_games - Zone Idle Huge Update: New Map (The Mirage), UI Overhaul, & Prestige Content

https://dickie1.itch.io/zone-idle

Hmm that's strange, I'm not able to reproduce this issue and it's the first I'm hearing of it. I'll try looking further into it but I'm not sure what the source of it is. 

Understood and apologies, thank you for your time. 

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Here's the ticket ID: 329753 I sent this in on the 12th of this month and I'm not sure what the wait time should be. 


I feel as though my game should be indexed due to genuine player interest, the game getting traction with minimal marketing efforts and due to constant updating and improvements on the game. There isn't a day I don't spend thinking and working on the game and trying to improve it and that includes trying to get this game indexed on Itch. 


Thank you for the response.

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Hello, I have a somewhat unique issue. When I listed my game I mistakenly listed it as an adult game. I reverted this mistake but I feel as though this stopped me from being indexed. My game is unfindable on Itch but I've contacted support, followed the indexing guide on Itch, stayed updating, and have gotten good traction off self-promotion. I see my friends post their games without issue, they get traffic from Itch immediately and are able to see different analytics like CTR. I was hoping to see if there was anything I can do to fast-track a review of my game for indexing as I've tried everything else. 

I really love the style, reminds me of the good ol' days.

Wow, the progress you've been making on your game is commendable. Good work.