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A member registered Oct 28, 2020 · View creator page →

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Thanks for playing, and thank you for the feedback!

We have an improved character controller ready to launch post-jam that fixes all the issues with getting stuck on blocks, refined movement, and less floaty jumping.

Very spooky, I loved the art and the atmosphere of this game.

TDs are definitely timeless, great work on this using the Unity assets!

Fun game racing against time to collect coins, but like others said need to lock cursor for WebGL.

This was really fun and unique, reminds me of the mime random event from OSRS.

This was tough, but I liked the concept. I definitely fell quite far at one point.

I loved the time control mechanics. Lining up a bunch of shots then playing time to watch ships vanish was great.

Cool concept, would love to see it fleshed out more.

This was tough, but very fun to figure out. 

Very fun, I love these kind of games. Reminds me a lot of the original X-Files game from 1998, having to gather items and use them.

This was really fun, reminds me of the old gold mining flash games from back in the day.

Very calm and relaxing vibe, and the artwork was superb.

Good use of the Unity assets, the cakes falling from dead enemies was funny. The camera was a little hard to use, I felt like I was always in the ground looking up at giant enemies, but the concept was there. Would love to see it refined after the Jam.

Haha so fun and simple, easy to dive right in to. I'm not sure what the scream key does, but its fun to see the pumpkin just make a face the whole time :o

This is pretty cool, I love having to figure out the angles. It was a bit hard to see where I was going on the WebGL version, but I managed to get through quite a few levels.

This is a real cozy game, love the memories in each setting.

Fun game! I love organizing so this scratched an itch.

Thanks for playing! Yeah the spikes may reduce your time, but like you found it’s possible to use them as almost a launch pad, great work finding that.

Fun game! The slippery movement adds an element of difficulty, made it fun figuring out how to navigate the platforms.

Thanks for playing

(1 edit)

Thank you, glad you liked it!

We plan on adding the things we didn’t have time for post-jam, that includes physics tweaks, puzzles, art work.

Love the mechanics, cool skill game. I'm not great at it, but its something I could sit here for a long time trying to figure out. With some upgraded art work, this could be a great game.

Thank you!

This is awesome. I completed it with 543 seconds left on my character.

Loved the movement, the perks, and the retro feel of the art style.

Probably my favorite game of the jam.

Thanks for the feedback!

Dying randomly may have been the timer running out. We can definitely make it clearer what is happening when time runs out and you leave a statue behind.

I love these kind of games, great work with the assets

Thanks!

Yeah the bodies can either help or hinder, given more time we would have liked to make them a larger part of the puzzle to get to the end.

Super fun concept! Got to the end screen (the flash bang lol)