Thanks for playing, and thank you for the feedback!
We have an improved character controller ready to launch post-jam that fixes all the issues with getting stuck on blocks, refined movement, and less floaty jumping.
Good use of the Unity assets, the cakes falling from dead enemies was funny. The camera was a little hard to use, I felt like I was always in the ground looking up at giant enemies, but the concept was there. Would love to see it refined after the Jam.
Haha so fun and simple, easy to dive right in to. I'm not sure what the scream key does, but its fun to see the pumpkin just make a face the whole time :o
This is pretty cool, I love having to figure out the angles. It was a bit hard to see where I was going on the WebGL version, but I managed to get through quite a few levels.
Thanks for playing! Yeah the spikes may reduce your time, but like you found it’s possible to use them as almost a launch pad, great work finding that.
Love the mechanics, cool skill game. I'm not great at it, but its something I could sit here for a long time trying to figure out. With some upgraded art work, this could be a great game.
Dying randomly may have been the timer running out. We can definitely make it clearer what is happening when time runs out and you leave a statue behind.