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Game Jam to GOTY

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A member registered Aug 21, 2025 · View creator page →

Creator of

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Thanks!

Nice! Level 11 is the last unique level, so you essentially beat the game!

Thank you so much! I appreciate the kind words :)

Hi there! I wanted to say - great job on your first game! You have a really nice core gameplay mechanic, and it's a huge accomplishment submitting something complete, so that's really great! I think you should definitely stick with it and keep going. While you're endeavoring to improve your skills as you mentioned in the game's description, each game, just try to focus on improving one aspect, or learning one new area. For example, maybe next time you try to add animation, like a stretch when the player dashes. Or maybe you try dabbling in art, etc. Anyways, be proud of your accomplishment! Good luck

Thank you for playing! Yeah, controls could be a bit tighter, I definitely agree - seems to be common opinion. Appreciate your feedback :)

I think Level 4 is the first level with the full AI, and I agree - it's certainly the hardest by far to that point. I think I should have added some levels ramping up the difficulty between Level 3 & 4. But it is what it is lol

Thanks for playing the game :)

Yeah lol I know the colors are probably over the top! I'm not great at art, so had to try to make up for it with effects :)

Thanks! Yeah I felt proud of the art for the tv screen frame. Art is challenging for me, so I was pleased with the result :)  Agree about the ice-skating feel of the controls - in retrospect I would probably tighten it up a bit. Thanks for playing!

Thank you for playing and for your feedback! I ran into a situation where I didn't feel like I had enough time to improve the AI further beyond the abilities at Level 4/5, so I had to come up with other ways to make the levels progressively harder. I admit, it could result in a bit of an "unfair" feeling. I think I was hoping it would feel more like fighting a boss than an even one-to-one match, but I could have done better with that execution. Thank you!

Thanks! When I was play-testing I think I got used to the controls and they felt fine, but on re-playing it now I think I agree with you. If I could update it, I'd reduce the inertia a bit. Thanks for the feedback!

I think level 10 is the last "unique" level that I had time to build, so you can consider yourself having beaten the game :D

Really unique idea. Found the question marks a little confusing/challenging, in the sense of I'm not sure if there is really a strategy to using them or it's more luck-based. But, really cool how you came up with a new twist on such a well known game. That's tough, and you pulled it off!

Fun game! Impressed by all you got done. Was it challenging to do the enemy racer AI? I would think that would be difficult to get right. Good job

Really fun little game!