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Hempuli

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A member registered Feb 08, 2015 · View creator page →

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Control + Q skips levels in most of these (I should make it explicit, it's there to make up for the lack of saving). And there's no need to be so hostile, asga

That could be nice, good point

The letters of the name in the title screen are all individual animated objects and their sprites are baked into the game, so unfortunately editing them isn't possible without modding

I guess that can be viewed as a vote of confidence from the bots, haha

Yup, been having this issue a bunch lately; lots of "Updated version here: >suspicious link>"

If I understood the scenario correctly, you can't push the duo of blocks upwards because one of them (the one with an extra inner outline) doesn't accept multipushing. You can see the same in level 3 if you try to push the two blocks in the center of the level to the right together vs. pushing them to the left. (You can press control + Q in almost all of the covemountlikes to skip levels if you want to quickly get back to where you were)

Whoops

For some reason this specific entry seems to invite a lot of bots trying to get people to open suspicious links; I'll disable comments if it keeps being a problem but for now just don't click any links in the comment section!

I had that for making the levels but didn't consider it for the levels themselves.

Ooh, that's a good anagram! Great work

I'm trying to make it required to get the pushable box onto the X, haha

Congrats & thanks!

Haha, funky

This should be fixed now! Thank you for the report.

Ah shoot, thanks! Shouldn't cause too many issues, luckily.

Really sweet! I wish the game was a bit more difficult, but the idea is great and the game plays very nicely.

I'd love to have a downloadable version!

This game is mouse-driven; try clicking on the nodes on the screen. Admittedly it's not really conveyed without trial-and-error.

Hmm, thanks for the report! I really need to implement a way to turn on an indicator for "does the game think this statement is true/false" for debugging purposes...

Congrats!

This was changed because it felt to me that it was a bit too easy to interrupt the slot-locking by just placing a 2-1-2 stack at the end of a 7-6-5-4-3 pile. I do agree that it adds to the frustration and isn't *that* difficult to work around, but I think it's still a slight improvement over the previous implementation.

The X-symbol in the bottom-left corner isn't available yet because you haven't stepped over the space - the greyed-out X just indicates that there will be an X there once stepped on.

They resume one of the Covemonties that has been paused

Wow, amazing, I included the wrong files in the zip... Really sorry about that, fixing it in a couple minutes

Thanks for the report; this is a known bug but I haven't yet had a moment to properly investigate it.

Unfortunately Apple has made it very difficult to release third-party programs on their platforms; I'm not sure what the exact issue is with your initial report (haven't received such a report before), but my hunch is that it's related to the "this program is from a third party and thus can't be trusted" set of hoops Apple requires developers to jump through. If you're still interested in giving it a go, when you try to open the game and whatever error appears, go to your computer settings, then to the security tab, and scroll all the way down; it might be that the program is listed there as having been blocked by Gatekeeper, and you should be able to say "Run Anyway" to permit the game to be run.

Yup, the versions are identical except for Steam Cloud & achievements!

In the most recent versions I've made it so that you can fork with a stack that has a fork down the line if the move would just undo you picking up an entire fork branch; I'm wondering if there's a bug with that or if there might be a misunderstanding here.

Hmm, there have seemingly been some rare bugs with cards going missing after undoing. This seems like such a case, but I haven't gotten consistent enough reports to track the issue down.

Ah, darn. I wonder what's up with that, then...

Fork Solitaire should be a bit less buggy now.

It should work a bit better now!

I need to adjust the way this works, but are you sure you can't put the stack back? You'll need to right-click on the card the 9 of clubs was forked with instead of left-clicking.

To have some mercy on players' fingers

Ah, thanks for the report!

The idea is that the card hints don't tell you the exact identity so that you may need to delve deeper into the stacks to figure out which card is which. But I could update the logic so that the clue adds the suit/value next to it once you have the card revealed?

Sure!

If you're on Windows, you can go users/yourusername/AppData/Roaming/ and change the folder "ASM" into "ASM_itch" to retain your save data. For now I've thought that it makes more sense not to offer a Steam key with Itch purchases because the Itch users got the game for much cheaper before the Steam release.

It'd be cool; the main obstacle would be my own ability to handle the porting, haha

1. It's an intended joke
2. This should be clarified - it means the columns; there's a specific word for the holding slots. It also doesn't update after you first get the message.