Control + Q skips levels in most of these (I should make it explicit, it's there to make up for the lack of saving). And there's no need to be so hostile, asga
Hempuli
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If I understood the scenario correctly, you can't push the duo of blocks upwards because one of them (the one with an extra inner outline) doesn't accept multipushing. You can see the same in level 3 if you try to push the two blocks in the center of the level to the right together vs. pushing them to the left. (You can press control + Q in almost all of the covemountlikes to skip levels if you want to quickly get back to where you were)
This was changed because it felt to me that it was a bit too easy to interrupt the slot-locking by just placing a 2-1-2 stack at the end of a 7-6-5-4-3 pile. I do agree that it adds to the frustration and isn't *that* difficult to work around, but I think it's still a slight improvement over the previous implementation.
Unfortunately Apple has made it very difficult to release third-party programs on their platforms; I'm not sure what the exact issue is with your initial report (haven't received such a report before), but my hunch is that it's related to the "this program is from a third party and thus can't be trusted" set of hoops Apple requires developers to jump through. If you're still interested in giving it a go, when you try to open the game and whatever error appears, go to your computer settings, then to the security tab, and scroll all the way down; it might be that the program is listed there as having been blocked by Gatekeeper, and you should be able to say "Run Anyway" to permit the game to be run.
If you're on Windows, you can go users/yourusername/AppData/Roaming/ and change the folder "ASM" into "ASM_itch" to retain your save data. For now I've thought that it makes more sense not to offer a Steam key with Itch purchases because the Itch users got the game for much cheaper before the Steam release.
















































































