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Horausus

33
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A member registered 81 days ago · View creator page →

Creator of

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Thank you very much for rating it and I'm super glad you enjoyed it. I'm still working on it full force with a second level already almost finished. It's gonne be even sicker baby!

Thank you a lot for playing my game. I'm glad you had fun playing it. Thankfully I fixed that bug now and I'm still working on the game with full force and already almost finished a second level for it!

I can see that you put a lot of effort into the art of the game. It looks really unique and no other game really does that. However, the gameplay is a bit on the lower end and it was really repetitive really fast. If you maybe had some more obstacles to avoid or maybe a way to explore it would be way more exciting to see what's next. Despite everything, I did have fun and you did a good job!

I like the artstyle and the music had a bop to it. I couldn't really dig the sin waves idea no matter how much I tried to like it. It was just more frustrating than it was challenging. It's an intuitive idea but wasn't really something for me. The camera was also a bit weird sometimes. I think for those 2D platformers it's better to keep the camera in one position because you move a lot in this game and change directions a lot. So it does get a bit shaky when you play it. Despite everything it was still a cool game and you put a lot of love into it. Great job!

Interesting idea but I didn't really see the waves theme. Idk if it's the vaporwave style of the game but the game itself is quite far off the waves thematic. I didn't really understand the sudden color changes of the player ball and sometimes even the enemies. I was not sure if it's intended or if it was a bug. The controls are a bit clunky and you don't have full control over the player ball. Interesting concept and if you flesh it out a bit maybe with power ups or cool combos and color mixing perhaps it could be a fun little game. Despite everything I still have fun so good job!

cool idea I like the tower defense-esque gameplay and the work you put in for the lore and the explanations. I would maybe improve on the difficuly because it was a bit too easy. All in all good job!

Played through all of the 10 levels. Interesting idea and fun to play. Some of the levels were a bit overkill with the waves but cool game overall. Didn't face any bugs and were able to play through the whole game. Good job!

Very funny game whoever did the SFX deserves a nobel prize xD. I really enjoyed the map layout and overall I enjoy the style. The gameplay is a bit janky and I had a bug where I was so fast because I kept using the boost that my character glitched into a building and just got stuck there. I had to start over after it xD. I like it a lot tho you just need to flesh out the controls a bit so turning has at least a little bit of a purpose and maybe do something about the hit detection. Great job to everyone involved!

There's so much content in your game. A lot of characters, dialogue and a bunch of levels. I found it a bit too easy because they didn't do a whole lot of damage if you always hit the timing well but very interesting concept. I loved the artstyle. All in all very charming game and a looot of potential. If you flesh out the combat a bit and maybe add some exploration I can see this being a really cool game. Good job to everyone involved!

Really solid game, it's very well optimized I wasn't faced with any bugs in my playthrough. Very cool artstyle and I loved the music. Everything fitted very well to each other. I can see that a lot of love was put into this game and it gave me the nostalgic feeling of playing a retro platformer. The levels were very well designed and it was overall such a good experience to play it. Good job to everyone involved with EVAW. Keep working on it and consider making it into a fleshed out full release! 

Sorry for the late reply but thank you very much for playing the game. I really aimed for making the player see that your getting more powerful instead of number increases. There will be way more content to come and I'm glad you enjoyed it!

Thanks for playing the game and making a video out of it! I gave you a like and commented on your video. I fixed some major bugs including the one you had and hopefully there will be no more game breaking bugs like these. Hope you had fun!

Yea I also planned another area but couldn't do it in time. So before half assing sth I focused on one good level. It's my first jam and doing it solo really makes you respect the scope of your game xD. As for the bugs I hopefully fixed everything you mentioned. Thank you very much for playing and your very valuable feedback!

Can't go wrong with a good game of scramble. I liked the power ups system. Really cool and ambitious project and what a cool idea to have it in multiplayer and seeing what everyone else came up with. A lot of time and effort went into this and with a bit more time this could really be a fantastic full release. Keep working on it and good job!


As for the pickup system in my game, it should work. You just need to stand close enough to the weapon and use 1, 2, 3 or left or right on the D-Pad to switch between primary, secondary or melee weapon. I downloaded my game and tried it for myself and everything works as intended. Keep me updated if it works for you!

Really lovely game and I love the Hollow Knight inspiration! Cool idea with the rythm based attacks, haven't really seen that from anyone else and making soundwaves your attacks is a cool approach on the waves theme. I had quite a few bugs while I played it in the web and in the executable build. It's a game jam though so that's expected xD. After talking to the first NPC there's an area where there are platforms you can't reach without having the double jump first. I still managed to get up there by hitting the enemy in front of the platform, boosting me up enough to get there and when I went through the entrance that's above the normal entrance it automatically took me to the credits and just broke the whole game. I couldn't attack anymore and there was no background music. Idk what happened there but I don't think that's intended xD. All things aside it's a really passionate game and I can tell that you put a buuuunch of hard work in it especially in the design aspect. Good job to everyone involved!

That's a really cool and unique idea. It would be really interesting if the wind would change directions from time to time adding just that bit of challenge and always having to adapt on top of the ships rotation. If it already does that then I'm sorry and I just didn't notice it xD. Only thing I'm missing is some kind of reward or aim in the game. I played for like 10 minutes and I was just avoiding the tentacles at some point because it was just risk and no reward. I love the shading going on in the game and all the little effects for hit response and visible damage on the ship or the fade out effect for when you respawn. I can see a lot of love for details that went into this game. Great game, just needs some kind of reward system for defeating those tentacles and some kind of goal. Great job!

Really good work from everyone involved. I liked the different shields for the different types of bullets, reminded me a lot of Touhou Project. The AI was a bit lost here and there once they lost sight of me so I think the best approach for these types of bullet hell games is to make the AI always see the player and rotate towards the player with a margin for the bullets to miss the player. The boss was really cool allthough a bit easy because he just didn't do a whole lot of damage and his shots were easily dodgable. I loved the design especially with the UI. You guys did a great job and I really enjoyed the game. Please keep working on it because I see a loooot of potential in the game.

Really really beautiful game. By far the best art I have seen in this game jam so far. The cooking minigame brought me to my limits I just couldn't wrap my head around it. It's nice that it's there but by god was it frustrating xD. I had a few UI bugs here and there where the E prompt wouldn't show up anymore or where I entered the second morse code minigame but the dialogue was still going. The music options do nothing for me so Idk if it's a bug or you just didn't have time to implement it. I really liked the narrative and the charming voice acting. All in all what a wonderful game and really really good job. You can tell the passion that went into it and with more time and fine tuning this could be a really good narrative little adventure. Good job!

Post links to your games down here and I'll play each and every one and give you feedback.

It would be much appreciated if you could do the same with my game!

Game Link: https://horausus.itch.io/madman

By far the best game of the jam I have seen so far. Really well polished and cool implementation on the waves theme on many levels. I found wanting to get stronger and stronger and trying to hear the bonk sound as much as I could. Please keep working on it and consider making a full release out of this because this has a lot of potential. Only thing is like mentioned before in the comments that I didn't realise that the whirlpools buff you. All in all such a wonderful submission. Really good job!

Really cool game. I can see that a looot of love was put into the game. I love the different background colors for when you reach certain heights and I like that you implemented a shop where you can buy perks. Just 2 minor issues, sometimes the platforms were too spread out where I couldn't progress further and had to drown and the other this is that I couldn't click on any button in the pause UI. All in all though really cool game and one of the better games of this jam. Good job!

Hi there! Really cool music I found myself bobbing my head to your music :). Gameplaywise it is a bit too simplistic for my taste and I can definetly see that you put more focus into the music than the actual game. I had one bug where one of the blue dots spawned inside of one the brown cubes so I couldn't get to it. Small issue that's pretty easily fixable. All in all cool idea and I like your spin on the idea of sound waves.

Really really cool little game. Super polished and I see some huge potential into being an addictive problem of my life xD. Theme interpretation is a bit low though because it vaguely uses waves as a theme. All in all please keep working on it and maybe consider mobile support because I can see this being big on mobile. Good job!

I think you forgot to upload your game files ;)

Yea I sadly wasn’t able to fix it in time. Thank for the feedback and thank you for playing. I‘ll work on the things you mentioned! :)

Cool little game but it was kinda hard to distinguish walls from floors. All in all good job!

It really bugged out for me. I couldn't type anything anymore and the font kept getting bigger with each key stroke. But really creative idea. Good job!

A little bit too easy but nice implementation of the theme. Good job!

Couldn't run this game at all on windows. Maybe some distributable is acting up?

Thanks for the feedback and thanks for letting me know! :)

Very fun to play. I really like the implementaion of the home screen. Aside from the known bugs really cool game. Only thing is it doesn't really implement waves as a theme but more or less just plays on the sea :) All in all very good job!

Sadly you can't navigate the UI with the controller and I kind of got stuck in the shop UI and couldn't quit out of it. Also maybe consider putting it out in English and offering french translation because more people will understand what to do. Fun idea just needs a few tweaks here and there like all of our games ;)

It's a game about killing zombies and getting stronger through perks. 

Explore this PSX Style world and wait until you hit Wave 5...

https://horausus.itch.io/madman

DISCLAIMER:

Might still be a little buggy here and there especially with the enemies remaining. Restarting the game fixes it for now. I will work on it in the future.