Cool atmosphere! Ragdolling away from where you land on the spikes made the puzzle a lot harder than it had to be, also that If I mess up, just a little, I can't make it with the third character and have to run and die to start over all the way. So a checkpoint there would've definitely made me keep trying. With some polish and effects, this could definitely be something enjoyable! Great work!
Miche
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Cool little intro and overall nice atmosphere! I enjoyed the music and nice with some rythm gameplay! Amazing piano song! Kudos if someone of you wrote it! I got stuck in a few places that made me reboot the game. I also would've enjoyed if I walk into a door on the left hand side, that I would go back on the right side of the screen after, so I could get a sense of the directionality of the house. I noticed that I could press ZXC at the same time and that didn't punish me, maybe it's by design but I would've felt better finishing a nice combo streak by not missclicking once if it was slightly more punishing. Would've also loved some slow piano or moody tones in the background ambience while walking around the house. Overall enjoyable and a cozy little game, good job!
I'll check and rate yours. Feel free to have a look at our submission, Helden Hotel, too!
Kudos on the creativity! Cool music and overall vibe too! I'm most definitely not target audience since I don't like just reading all the time though, haha. So for me it was hard to maintain interest, also since I didn't really feel that anything happened if I sacrificed the wrong person. So if something could be done visually and introduce some kind of scene that plays out before chosing who to sacrifice, like "these three people had an argument, then X happens, then you get to judge who to sacrifice based on an event rather than just "I want to be rich". So you get the "good" feeling of when you're throwing Karen into the fire. Cause Karen was a ***** in that previous sequence, but Josh was the correct pick because your "boss" asked for someone good. To get some moral dilemmas in. Just an idea.
I'll check and rate yours. I'd appreciate if you'd like to have a look at our submission, Helden Hotel, too!
Good work on this one! I really enjoyed the intro! Very fun idea and nicely executed with the sounds and timings. The only thing that made me lose immersion was the font, since everything else was very pixelated, but I also get why you'd chose clarity and readability. But I still got the feeling. I loved the humour too. Great work!
I'll check and rate yours. I'd appreciate if you'd like to have a look at our submission, Helden Hotel, too!
I'll check and rate yours. Feel free to have a look at our submission, Helden Hotel, too!
Hi Forgotten Mozhi,
You're not forgotten this time! I tried out your game. I have some experience that I could share.
The fact that you're posting this here and asking for feedback is a great first step into commiting on creating games. Personally, I really enjoy playing old school platformers, since I grew up with NES myself. I enjoyed the explanation in the beginning to get an understanding of what's going on. But immediately when I started playing I was disappointed that I couldn't aim with my mouse in 180 degrees, since my enemies could attack me from all angles. And that kinda made me lose interest immediately. Since there were so many enemies in the beginning, I had no chance in trying to figure out your physics, distances between jumps etc. And it's also a missed opportunity to not use a bit more verticality, especially since I couldn't aim in all directions. So you could fall and shoot mid-air more etc. Since I got frustrated immediately when I was trying to figure out the jump height, there were so many enemies attacking me in all directions. So try to be more gentle the first few minutes in a fast paced game and onboard the player to get naturally comfortable with the controls before jumping into jump/dodge action. Keep up the great work and good luck!
Thanks for playing that long! We're really glad you enjoyed it! We have so many things on the wishlist that we are adding to improve the base experience. We're also planning a more varied gameflow and adding a story in the future!
Spoiler:
Goosebumps is achieved by a quite cold and very scary room and paradise is >10 in most of the stats I think it was. :)
