Wow, really original and underrated entry. You should have way more reviews on this - it's really a really fun concept, executed well. The 90s d-n-b soundtrack, the satisfying crack sounds... really great work!
Mr Speaker
Creator of
Recent community posts
I love me an Outrun-like! The spawning-in thing is a killer, but it's funny how that ends up becoming a feature. Picking acceleration to begin with seems to be key. If you put a bit of polish/forgiveness into the collisions I think it would be more fun (racing is more fun than crashing!).
My only real complaint is that the left wall looks further away than the right wall, so the road isn't centered. This is really triggering my OCD ;)
Web Build temporarily here until after jam ends: https://mrspeaker.github.io/ffofc/
There is a game in this jam about curling called "Broom Shakalaka".
00Skatin' is my second favorite game name juuust behind that. Brilliant.
And sheesh, how did you get so much hi-quality content done? Everything is so.... slick! The graphics, the music, the voice-over-effects, the backgrounds... it's such a cohesive whole, the attention to detail is really impressive.
I do agree that the controls were a little tricky (I never REALLY mastered the wall jump), but I don't think the difficulty was too bad (It's supposed to be hard!). My only nitpick on the intro stages is that you are given a cool time-stopping gun, and then nearly all of the initial enemies have blocking shields so you can shoot them [EDIT: ok, that was an initial note I had - but then realized later you could dash over them then shoot down]
Still, I'd say let people shoot everything to begin with and feel bad-ass, then introduce the shield guys a bit later, or somehow teach the time-stop-shoot-down idea more clearly... not sure how!
Anyway, I'm blown away with this platformer. You managed to squeeze a lot out of the mechanics you put in there and backed it up with great presentation.
Also, "00Skatin'"... cracks me up every time!
Woah, so much work in this entry. Everything is amazing. Ghost car is such a good trick to make you want to try "just one more time".
The only issue (as others have said)... the initial levels are just too frustrating (level 2 especially!).
I know the whole point is the difficulty, but It takes a while to get the hang of the steering and the drifting... the first couple of levels should make you feel like a drifting god and then build up to the crazy bomb level! It's a game jam, so you know so many people will not put in the effort. At the moment it's "difficult to learn, difficult to master" but with just a bit of level tweaks it would be the holy grail of "easy to learn, difficult to master"!
I'm glad I stuck with it though, because once you get the hang of it then going back to the first levels was way easier. If there was a leaderboard I bet you'd get some seriously addicted players.
My post-jam feature requests: ability to do a camera flyover preview of the track to get a sense of the scope of a level and do some planning, and stretch goal: a level editor with shareable levels!
Anyhoo, amazing entry - so impressive. Well done.
Wacky idea! I have to admit that when it started I was skeptical. Then when the second and third numbers came in I went "oooooh. Slick!" I do think you should try allowing the number keys rather than mouse: it would feel a lot more "arcade-y". [Oh, yeah, I see others have suggested the same].
Anyway, I spent ages playing this, really clever idea.
I haven't played this kind of game before, so it was a bit of a reverse-engineering effort to understand what's going on. I just started hitting "dig" and trying to understand what "DRILL DENIED" meant, or if the oil was good. Eventually I got there, and started actually applying some strategy... then I realised I was getting a bit addicted, and also I felt smart for figuring it out - so double win. I love the aesthetic - really set the mood (I loved the soundtrack too - it's zany!)

