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Mr Speaker

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A member registered Oct 03, 2013 · View creator page →

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Wow, really original and underrated entry. You should have way more reviews on this - it's really a really fun concept, executed well. The 90s d-n-b soundtrack, the satisfying crack sounds... really great work!

I saw your game on @bonejack stream: it looked too cool to not try out. Really enjoyable game, and it was great to hear you all chat about it. 

Presentation is perfect, and the audio really brings it all together. Great stuff!

Amazing work. The sound effects and tunes just bring it all together. Everything feels so polished!

Lol with the camera... after I overcame my sea-sickness from it I really had fun. It don't think you pulled it off fully, but it's such an original idea and it would be good to keep going with it and flesh it out after the jam.

I also really liked the graphics: very clean and stylish. 

Neat platformer that really milked the mechanics it introduced. Quite a few genuine head-scratchers with a bunch of experimentation required to get the answer.

I love me an Outrun-like! The spawning-in thing is a killer, but it's funny how that ends up becoming a feature. Picking acceleration to begin with seems to be key. If you put a bit of polish/forgiveness into the collisions I think it would be more fun (racing is more fun than crashing!). 

My only real complaint is that the left wall looks further away than the right wall, so the road isn't centered. This is really triggering my OCD ;) 
  

The tumbleweeds were GOING to hurt you, but it broke the balance of the game - so they got relegated to harmless targets. We had a lot of plans of how the overworld and the duels would inter-connect... but alas, time flies like an arrow.

Web Build temporarily here until after jam ends: https://mrspeaker.github.io/ffofc/

There is a game in this jam about curling called "Broom Shakalaka".

 00Skatin' is my second favorite game name juuust behind that. Brilliant.

And sheesh, how did you get so much hi-quality content done? Everything is so.... slick! The graphics, the music, the voice-over-effects, the backgrounds... it's such a cohesive whole, the attention to detail is really impressive.

I do agree that the controls were a little tricky (I never REALLY mastered the wall jump), but I don't think the difficulty was too bad (It's supposed to be hard!). My only nitpick on the intro stages is that you are given a cool time-stopping gun, and then nearly all of the initial enemies have blocking shields so you can shoot them [EDIT: ok, that was an initial note I had - but then realized later you could dash over them then shoot down]

Still, I'd say let people shoot everything to begin with and feel bad-ass, then introduce the shield guys a bit later, or somehow teach the time-stop-shoot-down idea more clearly... not sure how!

Anyway, I'm blown away with this platformer. You managed to squeeze a lot out of the mechanics you put in there and backed it up with great presentation.

Also, "00Skatin'"... cracks me up every time!  

Woah, so much work in this entry. Everything is amazing. Ghost car is such a good trick to make you want to try "just one more time". 

The only issue (as others have said)... the initial levels are just too frustrating (level 2 especially!). 

I know the whole point is the difficulty, but It takes a while to get the hang of the steering and the drifting... the first couple of levels should make you feel like a drifting god and then build up to the crazy bomb level! It's a game jam, so you know so many people will not put in the effort. At the moment it's "difficult to learn, difficult to master" but with just a bit of level tweaks it would be the holy grail of  "easy to learn, difficult to master"!

I'm glad I stuck with it though, because once you get the hang of it then going back to the first levels was way easier. If there was a leaderboard I bet you'd get some seriously addicted players. 

My post-jam feature requests: ability to do a camera flyover preview of the track to get a sense of the scope of a level and do some planning, and stretch goal: a level editor with shareable levels!

Anyhoo, amazing entry - so impressive. Well done.
 

Wacky idea! I have to admit that when it started I was skeptical. Then when the second and third numbers came in I went "oooooh. Slick!" I do think you should try allowing the number keys rather than mouse: it would feel a lot more "arcade-y". [Oh, yeah, I see others have suggested the same].

Anyway, I spent ages playing this, really clever idea.

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Phew, I finally cracked AMAZING rank! Really fun game... great visuals: easy to read levels and just looked cool. My main feature requests: be able to do a kickflip, and a slight crouching animation for the ollies xD

I haven't played this kind of game before, so it was a bit of a reverse-engineering effort to understand what's going on. I just started hitting "dig" and trying to understand what "DRILL DENIED" meant, or if the oil was good. Eventually I got there, and started actually applying some strategy... then I realised I was getting a bit addicted, and also I felt smart for figuring it out - so double win. I love the aesthetic - really set the mood (I loved the soundtrack too - it's zany!)

Ha, came to test it for you on Firefox: works perfect. Ended up sticking around playing. I started and thought "what has this go to do with slick?" and by the end I was like "Man, that was slick". I love the Eric Satie motif, and sound design. Perfect!

Yeah, the physics and controls feel good, but my god, you have to turn that giant snail into a horror game. Incredible character design!

This game reminded me of the 90s! Felt like a wacky cool weird Amiga game... crazy graphics and full of audio samples and bangin' tunes, and hidden areas and just... cool ideas. I loved it!

Holy cow, this was super impressive. Perfect mood and aesthetic, incredible name - very slick! Really cool idea (once I realised that the brown "paths" were actually dirt, anyway). Lol, I don't know why I thought there would be brown paths in a mall. Especially Biggy's mall.

I'd say this game was characterized by subtlety or nimble wit.

GOTY.

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They're all good dogs, Joel!

Ha ha, this was great - I admit I was skeptical at first, but I ended up playing for ages. Such a simple idea, but you managed to create some engaging puzzles out of it! (And of course the art and characters were beautiful too)

As someone who has twice tried to make a curling game I feel I'm qualified to say... not only is this an incredible game, but "Broom Shakalaka" is hands-down the best video game name of all time. You must now make it your mission to track down the guy from NBA JAM to do the voice-over.

Holy heck, that was fun. Took me a while to get the hang of it, but the balance of "slide-iness" to control was great: you always feel almost out of control. Also, that character and animation is great, totally fits the banging soundtrack and arctic wonderland!

Ha, love it! Turtle-as-a-game-mechanic. I got stuck for a while at the start, nearly gave up - before I realised all the instructions were on the submissions page. After that it was smooth sailing. Really interesting idea, and I'm a sucker for programming game!

This is a fantastic tool - I'm having a blast with it. Thank you!

Very cool - reminded me of a puzzle-y JumpMan Jr... at that atari cartridge design is sweeeeeet.

Pfffft. Instructions in cyberpunk game?! 

(actually, you don't need to find a code to defend yourself... you can fire from any "room" at any time ;)

Hey guys - I thought that the cyberpunkjam was a 48hours comp - so I killed myself trying to get it done last weekend. Turns out I have an extra 192 hours to polish it. I figure I'll just do rolling updates live - so the game morphs and evolves like an electronic enigma in the night.