Damn! You guys did awesome with this, incredibly good all around. Audio timing does seem to be slightly off, but aside from that amazing art, good music and overall great presentation. I aspire to reach this kind of level someday. Great work to your team, you guys did fantastic!
Mr Twister
Creator of
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Very nice work! I really like the concept, as others has said balancing needs a little work in terms of; If you're doing well to be able to keep going further. Makes going for those judgement screens at super high scores super difficult if not impossible if it's only the rare shrimp that helps. Maybe in the last ten seconds increase their spawn rate? Idk.. SFX were fun and the visual style was very nice. All around a very good job! Ended up getting just over 1000 score!
Pretty simple, but the execution is very clean and the presentation looks great. Found it difficult to figure out how the game works but after walking about I figured it out. Might be worth making you sleep whenever you're in the bed, not just at the bottom of the sheet, similar with the chair as you have to be in a specific spot to have it work. Nice work!!
Very neat idea! And clean excecution, artwork could be nicer but it's simple and gets the point across. I would add hotkeys for making gameplay more efficient an example would be right clicking to sell. Also being able to drag a fast conveyer to a slow one, selling the slow one and replacing it would also improve it. Just small things like that. Aside from that, very nice work! :D
I did try to curtail mashing keys, though I imagine the system in place isn't robust enough i'll have to look into that for an update :) Will definitely add those keys onto the pipes, as I completely agree the game doesn't do a good enough job of explaining anything to the player. Sound is definitely something I want to add, I didn't really have time. But I know it would make it feel more complete with it, i'll get round to it soon! Thank you for the feedback and playing my game!
This is a really challenging yet unique game! The time limits were a little strict and I think it would benefit greatly from better viewing controls like panning. But overall a really interesting concept! I can imagine this concept being used in a more casual setting like following blueprints exactly to create large voxel structures.
Good job! :D
I actually adore this game, combining multiple upgrades and making your crab(s) and strong as possible was a lot of fun. Some powerups are definitely more advantageous than others, but overall I really this! The music was certainly pokemon inspired (confirmed after seeing that incredible crab intro) and fit the overall fun theme of the game. The graphics were charming and simple too.
Fantastic work! I hope you'll all continue to produce more in the future!
A really solid game concept with very solid excecution! Crushing the crabs feels visceral and fun, and trying to keep a combo going while avoiding the spikes was challenging. The collision did feel slightly odd at times feeling like I had smashed a crab when I hadn't, but overall a great time!
Fantastic work!
Incredibly cute and charming game! I made it to about 450 rent due, utilising the "Double jump" to collect as many fish in one throw as possible. I'd enjoy something against the player, maybe something that takes away money? Though I think the game also benefits from the simplicity.
Overall a pretty fun and simple game! Great work! :D
A cute recreation of Space Invaders, with tight and satisfying controls. The sound effects are great and really add to atmosphere of the game. The graphics while simple are charming and well drawn with a consistent colour palette.
Good work Hugo! I hope to see more of what you have to offer in the future!


