Cute design and an interesting mechanic system. As others have said it's not the most intuitive to use. I second the idea that the bars shouldn't reset when you fail. This has the potential to be expanded on as a game. Good work!
Noah Wesley
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Really nicely polished. I thought it was an interesting take to make the player itself a weapon while also being vulnerable to damage. You managed to execute that in a way that works well. I got confused about some of the powerups and which ones did what. I got one powerup and randomly started shooting bullets despite not having an upgrade to activate them. The same thing happened with the lasers too.
It's a cute art style and I liked that it got me thinking creatively to pass the levels. I did have some issue remembering which key I needed to hit to go in a certain direction. I'm afraid I'm not very used to isometric games like this unless they're RTS games. I'm not sure if it just didn't play or if there's actually no sound, but at least a few sfx would have been nice
I thought this was a very fun and unique concept that was well put together. I thought it was funny how it said "You're fired" any time you die. The visuals were pleasing and the level design was good. Nice fluid mechanics. My only gripe is that because some spots are really tight to work with, I would have preferred if the hose only was active when the mouse button was pressed. I found a few times where I tried a quick click to give myself a tiny boost but the water kept going half a second longer and made me miss my target. Other than that this was great!
Just played yours. Honest, even if negative feedback is most appreciated. Rate Deckades by Noah Wesley for Brainless Mini-Game Jam - itch.io
You certainly captured the old school feel with the looks, but I found it rather basic. The sometimes pixel perfect movement requirements became frustrating at times. I'd find myself clip a spike and be thrown immediately back to a previous location. A half second delay to help process that I died might have helped. There were a few occasions that I immediately ran off an edge because I hadn't released the movement key fast enough. I might suggest making the character less floaty as it generally feels more responsive, but I think you used that to your advantage during level design. As a small note, I really appreciate that you made a sound for when the character runs. I find that small detail to make a big difference.
https://itch.io/jam/brainless-mini-game-jam/rate/4190853 The more honest the better!
I wouldn't mind a few more opinions on mine if you haven't seen it already. I'm in the Mini Jam #202 so any input could help me with the next one. https://itch.io/jam/brainless-mini-game-jam/rate/4190853
This is definitely like the Papa's games. I did find myself playing them a good bit. You did a good job recreating the feel of one. My biggest gripes would be that the timer in the back was small enough that I didn't even notice it the first time around. Once I did though I channeled my inner McDonalds worker and slapped those burgers together without much care! The other thing was that the music felt a bit too repetitive, but it definitely hit the right vibe.
I have to say I thought I wouldn't like it based on the extremely simple graphics, but it actually works to it's advantage. The minimalistic design and old school sounds work well together. The game is very responsive and all the little details that give the player feedback are well designed. Well done!
Thank you! Glad you enjoyed the cards. I agree with you that I should have added more audio and visual feedback. I didn't have the time to add those features and I see how often that has confused people. You really get to see how important the small details like that change the end user experience. I realized that I did not make it check HP on every turn swap, just the player turn, and I see how that allows for the CPU to make a last ditch effort to keep going or at least get one more round. Although there may be a place for that since the player goes first. Thanks for playing and giving feedback! I'll sort out the end screen eventually... I hope
Glad it was a better experience! Yeah, sorry about the end screen. I accidentally randomized it with my code. For now I'm working on another jam so I'll have to get to it later. I plan to add more once the judging period is over. My thought was to add a deck from each decade (hence the name) for at least the 90s, 00s, and 10s. I'm not old enough to know the 80s. lol. Thanks for trying it again!
Thanks for fixing the file! The art is cute and it has the potential to be a cozy game, but there are some kinks to work out. The movement was a bit buggy and I could pass through trees. It became a bit jarring visually when I'd bounce between them and my screen would shake. Maybe use an invisible wall if putting the trees too close looks weird. A minimap would have been helpful (although I understand the time crunch may not have allowed that), and some nice ambient music would have helped. I know it says 8-bit music in the description, but it didn't work for me (windows build).
Thank you! Glad you found it entertaining! I had at least 4 more cards I wanted to add but I didn't have time to build the special categories they'd require. I plan on doing at least a little more work once the jam is done just for funsies. I actually enjoyed both making and playing this game more than I thought. If you have any suggestions for more cards let me know!
Thanks for recording the gameplay! That's actually very helpful. I had no idea it looks so funky on a different aspect ratio. I'll have to look into fixing that. I might have forgotten to fix the random end screen issue... but it could be worse. There's a card that deals damage over time and one that causes self damage in exchange for extra armor. I probably should have added some more visual feedback for those. Your feedback has been greatly appreciated and most helpful!

