Thank you for your feedback, it's super helpful. It's a really hard balance to find between giving the player a drive and not stressing them too much. I'll try hit that balance (maybe a difficulty mode).
I have remade the tutorial to get the player to set up a 3X etch production line, removed market forces until after first real chips are produced, and lowered early research cost + given a bit more starter waifers and money to prevent the boring sitting for 30s!
Thank you for the feedback, i think you're correct on the start, its a little too slow, in not wanting to overwhelm its become a little too slow. Ill work on a rework of the start! Good point about market saturation, maybe ill prevent that until chip 2 or some time limit like 10 mins!