A unique angle to approach the theme—it gave me a vibe of mental resonance, and even a fresh perspective to think about things. Fascinating!
SHANGTI
Creator of
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I’m genuinely curious about why this game is so addictive! Could I ask if you had any special considerations during development? Or what was going through your mind when you were designing it—if you don’t mind sharing, that is! It’s honestly incredible; it’s by far the weirdly most addictive game I’ve played lately!
I absolutely love this game! The controls are sleek and intuitive, and the art style is refreshingly unique and distinctive. To draw a perhaps imperfect comparison, it boasts a one-of-a-kind visual aesthetic just like Rusty Lake—it’s so captivating that you really feel immersed in the world of your story. Though the art style of the two dogs at the end did take a sudden detour—hahaha! The whole game is compact yet delightful! I’m already super excited for your next project!
Haha, I'm here! Thanks for playing! Let me answer your points one by one!
First, regarding the gameplay: while it is technically a rhythm game, my original intention was to capture that relaxed sensation of subconsciously tapping your fingers on a desk when you are deep in thought or entering a 'flow state'.
However, we obviously hit a snag in the actual design execution. Since we listened to the music so many times during development, the rhythm felt natural to us, so we took the difficulty for granted, hahahaYUY! This happened because we didn't seek enough player feedback, and we will definitely keep this in mind for future projects! Thanks for pointing it out!
As for the source of the footage, it was collected from public television and online media!
This is the first time I've seen this kind of system—I find it very fresh and interesting!
I feel like the experience would be even more immersive if the colors of the side interfaces (UI) and the central art style were more unified. (Just my personal feeling, though!)
Overall, it was a great experience!
Thanks for the love on the music! We actually planned to do a live A Cappella recording for the interactive tracks, but we ran out of time, lol.
Regarding the difficulty, I totally admit that was my bad. Since we made the game, the rhythm became second nature to us, so we lost perspective on how hard it actually is for new players. We definitely should have playtested it more. I’ll make sure to fix that workflow next time. Thanks so much for the honest feedback—it really helps!
Thank you for your feedback! You are absolutely right—this was an oversight on my part. Since we listened to the music so many times during development, the gameplay felt simple to us. However, I realize now that it is actually quite complex for a first-time player. This is clearly a result of not seeking external feedback early enough. I will definitely prioritize this in my next project. Thank you for your honesty; it helps us immensely!
Thanks so much for the feedback! That’s a really fair point and something I definitely overlooked. We heard the music so often while making the game that the timing became second nature to us, so we thought it was easy. I see now that it’s actually pretty tough for new players. We should have playtested this earlier, and I’ll make sure to fix that workflow for my next game. Thanks for being so honest with us—it really means a lot!
