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Mrsirman

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A member registered Jul 19, 2023 · View creator page →

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Okay it was actually really easy and a bit stupid of me to overlook. Because of my new weapon system it tries to load a weapon state when you started the level but on a new game without making use of the armory scene the selected weapon name is blank, so it doesn't load a weapon.

Now though I've added a condition if it's blank or if the name doesn't match anything in the list of weapons then it defaults to the Angel bow. I'm terribly sorry for the inconvenience and my... consistent habit of updating the game to an unplayable state.

Sorry I was dealing with a corrupted VFX graph the other day and I thought I reuploaded it with a fixed version, I'll see if I can't figure out what's wrong before I go to sleep.

Okay I've since corrected the issue, it was a simple fix, I'm just a little dumb sometimes. I apologize for the inconvenience and hope you enjoy the game.

Fuck, I’m not sure what happened I’m guessing changes to the combatscenefinisher script I made may have broken the tutorial. I can’t fix it till I get back from work in seven hours. I’m very sorry for the inconvenience. Thank you for bringing it to my attention. As for the pause menu there was a problem with the UI thanks to a missing component of Unity called Event handler. I thought I put one in every scene but I might have missed the FirstSkyStage scene.

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I messed up the stomachbounds component but it's fixed as of like an hour ago

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Thank you for what you said about Viridi’s model and I apologize for the lack of context, the abilities Palutena alluded to Pit unlocking can be obtained through the barracks which is in SkyWorld in the top left the farthest building on the left of the gold path where you can improve Pits stats and obtain skills by completing the practice levels. 

To clarify I am almost certain I patched it this time, I checked each of the levels and was able to clear them. But I also wanted to ask if you had an ekas or some way I can message you. 

I am very sorry it’s still not working. I uploaded yesterday the patch I thought would fix it. It’s very strange to me that it’s still not working. I’ll be home in like a half hour to work on it, but is it the Mik level with the green tongue enemies or the Speknose level with the nose shaped enemy?

Also if you did everything right and it still didn't work then you're not an idiot, you've been very helpful to me so I hope you don't look down on yourself.

Sorry my scenewarp script didn't trigger like it was supposed to. Scenewarp is supposed to warp you out of a cutscene but it also is to check if you're in a scene, particularly the cut scenes after certain levels. If you are then its immediately supposed to validate that you've cleared the level assuming the other clear check for defeating all enemies didn't trigger, since it's not a foolproof method hence the scenewarp script. I'll upload the fix in like five minutes.

Okay so yeah you're right something wrong with the combatscenefinisher I made and the pause menu UI broke on my end, so I'll include a fix for that in the next update I was planning to release today which will include settings for audio mixers in the pause menu. Sorry I keep fucking things up.

I'll check it out, thanks for letting me know.

oh right that lamia game! I didn’t even make it a year ago but it already feels nostalgic being the first game I finished, before I even knew how to make a save system. I’m glad you enjoyed that game as it was fun to make, and I’m glad you like this one too. I was thinking about releasing another small game like it for October but I’m not sure I trust myself after being a month late on Mer-May lmao

Yeah the dialog system was originally click through, I think I forgot to change the script completely to prevent it from being skippable. Thank you for pointing it out! I’ll be home from work in a half hour to work on it.

I think my dumbass forgot to upload. I get back from my job in 40-60 minutes I’ll upload it then

Also I just figured out it was an issue with the Miks animator writing its position. I'll release a fixed version in a few minutes, thanks for mentioning it to me man!

It might be the Miks. For some reason their rigid bodies don’t behave the same way as the Monoeyes and I’m still working on it. The way I ensured that level was still possible is by modifying the kick skill so when you Kick enemies in the stomach stage they’re forced down into the danger zone. But thank you very much for the feedback! Any feedback positive or negative is very helpful to me.

It’s a false positive. I scanned it with AVG and Windows shield yesterday. If it’s not working on your end still I’ll try sending it to Microsoft to get rid of the false positive when I return from work today. Thank you for letting me know!