Okay it was actually really easy and a bit stupid of me to overlook. Because of my new weapon system it tries to load a weapon state when you started the level but on a new game without making use of the armory scene the selected weapon name is blank, so it doesn't load a weapon.
Now though I've added a condition if it's blank or if the name doesn't match anything in the list of weapons then it defaults to the Angel bow. I'm terribly sorry for the inconvenience and my... consistent habit of updating the game to an unplayable state.
Mrsirman
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Fuck, I’m not sure what happened I’m guessing changes to the combatscenefinisher script I made may have broken the tutorial. I can’t fix it till I get back from work in seven hours. I’m very sorry for the inconvenience. Thank you for bringing it to my attention. As for the pause menu there was a problem with the UI thanks to a missing component of Unity called Event handler. I thought I put one in every scene but I might have missed the FirstSkyStage scene.
Thank you for what you said about Viridi’s model and I apologize for the lack of context, the abilities Palutena alluded to Pit unlocking can be obtained through the barracks which is in SkyWorld in the top left the farthest building on the left of the gold path where you can improve Pits stats and obtain skills by completing the practice levels.
Sorry my scenewarp script didn't trigger like it was supposed to. Scenewarp is supposed to warp you out of a cutscene but it also is to check if you're in a scene, particularly the cut scenes after certain levels. If you are then its immediately supposed to validate that you've cleared the level assuming the other clear check for defeating all enemies didn't trigger, since it's not a foolproof method hence the scenewarp script. I'll upload the fix in like five minutes.
oh right that lamia game! I didn’t even make it a year ago but it already feels nostalgic being the first game I finished, before I even knew how to make a save system. I’m glad you enjoyed that game as it was fun to make, and I’m glad you like this one too. I was thinking about releasing another small game like it for October but I’m not sure I trust myself after being a month late on Mer-May lmao
It might be the Miks. For some reason their rigid bodies don’t behave the same way as the Monoeyes and I’m still working on it. The way I ensured that level was still possible is by modifying the kick skill so when you Kick enemies in the stomach stage they’re forced down into the danger zone. But thank you very much for the feedback! Any feedback positive or negative is very helpful to me.


