Thank you! It really is a bug. I'll improve it, upload it, and let you know. I'll need to fix the root cause.
sublevelgames
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Vampire Survivors-like games are always fun. It would have been helpful if descriptions for each ability had been added to aid strategic choices. Overall, the bullet speed is fast and the tempo is quick. It would have been better if it started slower to give players time to adapt initially, gradually increasing the pace, and introducing enemies with varying speeds—like the bat swarms in Vampire Survivors—to heighten the tension.
Hello.
This is a beautiful asset that fits the Christmas atmosphere perfectly.
I used this asset as the main feature to create my puzzle game!
https://sublevelgames.itch.io/cpr-christmas-present-rush
Thank you.
Hello.
This is a beautiful asset that fits the Christmas atmosphere perfectly.
I used this asset as the main feature to create my puzzle game!
https://sublevelgames.itch.io/cpr-christmas-present-rush
Thank you.
Thank you for your keen observation. There was a slight difference between the environment I used to create and test the map and the actual game environment, which caused this issue.
This has been fixed in version 1.1.0, and now, on the second turn, the poisonous frog moves toward the upper walkway, which is a little closer.
Hello. I made a puzzle game with this wonderful asset! Thank you.
https://sublevelgames.itch.io/frog-puzzle
Sure! It is Three.js. And I used https://sona-sar.itch.io/voxel-animals-items-pack-free-assets for the model. For reference, I was unable to optimise it sufficiently, so it is a little slow on mobile devices.


























