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Teratori

94
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2
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A member registered Feb 04, 2024 · View creator page →

Creator of

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The smoothing was definitely intentional! It's meant to feel weighty, like big sniper rifles in older shooters.

Surprisingly easy to program! Although programming the ability to toggle it off was much harder lol (for me)

Maybe you could have a little radar ping of the direction of the pad before you drop from the ship, or a signal reader somewhere on the HUD that indicates how close you are? Like hot/cold

I really like this one.  The music sounded super good, but I couldn't really hear it over the SFX unfortunately.  The hitboxes were a little tough to deal with, but I think with enough time I could get a full clear.  Nice work!

Fun game, and well made.  Would have been a little tougher if health persisted between rooms.  I really liked it!

I love the style; and this is a really neat and simple concept!  The SFX were a bit annoying, though, and some music would be awesome. More SFX too, like for driving, popping different size balls etc.

PS: What do you have against olives

I liked it a lot, although it was frustrating to have my structures always die almost instantly.

The music was a little loud, and I wish there was a way to turn it down a bit. 

I really loved the comic at the start! That was a super creative way to set up the premise.  I appreciate the lack of text as well.  There's a lot of really cool design choices you made here. Another win for illustrated sprites <3

Ahhh I see; I had spoken to the NPC and thought I solved it, but since there was no feedback I couldn't tell, and kept pressing stuff to no avail

Oh the music is stellar btw

Full marks; 

Only notes: The music stopping every reset was a little annoying; Maybe have a button bound to reset so I don't have to click "play again" each time.

This needs more attention; full marks absolute genius idea lol

I was annoyed with the popups at first though; but keep them, they were integral to the experience.

Very nice, cozy wood chopping sim.  I really like the weather and lighting effects.  Good music too.

Top notch work

You took the "Simpler times" idea and romanticized childhood wonder without contrasting it with a bleak reality of the present.  Your narrative carries on the creativity and joy we all felt as kids and lets us savor it, while still looking forward to the future.  The mechanics were fun to play, very low stress, and comforting.  I can't praise this enough and I have no suggestions for you whatsoever aside from this:  Keep up the outstanding work.

Sword Swinger fun I love it thanks!

Nice work!  Cool to see another person using Gamemaker, seems pretty uncommon for some reason.

I never really played pvz but this is fun! I think a slightly expanded color palette would help my eyes a little bit, and I pressed escape which instantly took me to main menu halfway through a level x_x

I really like the sprites and music, and I am happy to see this style of art on here. Love live hand-drawn <3

This is cool, have more confidence !

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Cool demo, but it's too short

AI starts playing the game before it even loads in lol... 

The clues always led me to the same guy, but I had no way to interact with him so I just shot him and lost.  Not really sure what to do.

Nice to hear some voice acting though.

Would love if you put controls in the opening screen instead of a disclaimer

Nice music and calm game

Good start, but randomly slowed the game down by about 50% after I lost a fight.

Didn't expect the cozy car ride, and wanted to put the game down to look around but I couldn't figure out how.

Nice work, good audio and cute visuals.

You're saving them from wage slavery!  They are free to be monkey! Look how sad they are :(

This is really pretty, and I love the feel, but flying blind sucks.  Need like 3x the view size and it would probably be a ton of fun.

Got softlocked in the water puzzle.  Then tried again and got softlocked again.  Not sure why I can't time shift into water.

I like the art style and the time shift concept, reminds me of the one level from Dishonored 2.  I really was hoping there would be something related to Runescape, but it seems like you just used the name lol.

Nice work! I want more levels!

Lighting didn't throw me off too much, but a button to speed up the train would be nice.

Great concept, extreme levels of polish. I love that the menus and sliders are controlled with the movement.  Feels a little unfair at times, but that's just the luck of the draw on occasion.  Great gamefeel, sound, and sfx.  I would have liked a little more space on the board, though.

I love this one, but the mouse feels very strange for some reason.  Also, I feel like the waves could be half as long as they are.  I was too short on gems to get any upgrades, then the next wave lasted so long I died before even upgrading anything lol.

Absolutely amazing music.  The gameplay was almost nonexistent, but you established a great vibe, and overall a very heartwarming game despite that.  I really am looking forward to what's next for you.

Outstanding work, no notes.

Really neat concept and control scheme.  Beautifully arranged, as well!

I wish there was a bit more going on, though.

Interesting, the other person was also using Opera GX.  I'll look into this issue, thanks for reporting.

What browser are you using, if I can ask? I had another person report this issue as well

I think it feels really tight actually, but the air movement is tough

Lots of fun!  Seems like there may be some levels designed with a down attack in mind though. 

Are they supposed to jump up from different crates? They were on all 5 every time for me, and had the same spawn interval.  Might be more fun if they were spawning on different crates, or if they spawned in a different rhythm.  I liked the music and the background though.

3 lives probably not necessary; I enjoyed it a lot and it has great aesthetics.  Some music and original sfx would be great

Is she mom?

No fullscreen for this kinda game is rough. The controls were stiff and I didn't see an end to the same guy spawning over and over again.  Graphics are neat, but inconsistent style.