The trouble is that most browsers will not allow pages to download/create folder/files and without this, Kinexus will not work. I haven't tested all browsers, so other browsers may work, I just know Chrome does work.
tintwotin
Creator of
Recent community posts
How far would you go to save your child? What would you sacrifice? Your home? Your integrity? Your soul?
Katharismós is a grim, dual-campaign interactive tragedy about two families on opposite sides of a miracle cure. When a revolutionary drug emerges that could save their dying children, a desperate father and a ruthless CEO are set on a collision course where the price of survival is measured in impossible choices.
https://tintwotin.itch.io/katharismos



Another problem is that new games gets buried on Itch a couple of hours after the release. The platform gives priority to paid games, and let's everything else die in silence, no matter the amount of traction of a new free release gets. I don't know about the numbers, so I don't know if this is a solid fact, but this is how things look.
By now, I've released 19 games and one game editor. On every release I post everywhere about the new game, I'm giving away for free (ex. Reddit, YouTube, X, Discord etc.). That usually results in an attention spike (200-400 views and 20-50 plays). But it only lasts a few days, before the total traffic again flatlines at zero. So, instead of creating a feeling of building a great collection of games which will have a basic flux of players, it feels more like throwing just another game in the dumpster. So, it is what it is, but my question is: how do you keep motivated to do more games in a situation like this?
If you need a simple editor for branching stories, I've done one. You can use it here for free: https://tintwotin.itch.io/kinexus
Play the game here: https://tintwotin.itch.io/kaspar-hauser-the-soul-murdered
An interactive historical fiction based on the life of Kaspar Hauser. Your choices determine his fate and the nature of his soul.
Kaspar Hauser (30 April 1812 – 17 December 1833) was a German youth who claimed to have grown up in the total isolation of a darkened cell. His claims, and his subsequent death from a stab wound, sparked much debate and controversy both in Nuremberg and abroad. Theories propounded at the time identified Hauser as a member of the grand House of Baden, hidden away because of dynastic intrigue. However, there were also allegations that Hauser was an impostor.
The game was authored in Kinexus: https://tintwotin.itch.io/kinexus

You are an Auditor for Aether Corp. Your mission: Certify the miracle mine deep in the Congo. Your weapon: A tablet. Your enemy: The Truth. Journey up the river to find Mr. Kurtz, the man who civilized the horror, and discover the true cost of your battery life. A modern retelling of Joseph Conrad’s novel: Heart of Darkness. https://tintwotin.itch.io/heart-of-darkness

https://tintwotin.itch.io/kaspar-hauser-the-soul-murdered



An interactive historical fiction based on the life of Kaspar Hauser. Your choices determine his fate and the nature of his soul.
Kaspar Hauser (30 April 1812 – 17 December 1833) was a German youth who claimed to have grown up in the total isolation of a darkened cell. His claims, and his subsequent death from a stab wound, sparked much debate and controversy both in Nuremberg and abroad. Theories propounded at the time identified Hauser as a member of the grand ducal House of Baden, hidden away because of dynastic intrigue. However, there were also allegations that Hauser was an impostor.
A psychological horror where you guide August Strindberg through a haunted, theatrical world. Your choices will determine the nature of his art, his sanity, and his soul in a race against a rival who may be more than just a man.
The game is a tribute to the life and works of August Strindberg, specifically structured around the three major phases of his career: his Naturalistic tragedies, his occult "Inferno" period in Paris, and his late Expressionist "Dream Plays."
Play: https://tintwotin.itch.io/azraels-manuscript


Right now, a new interactive fiction editor/authoring system is released every two days. Don't ask me why. Maybe BC of Vibe Coding. I've done a fairly advanced editor myself (Kinexus - it's free, can be found in my profile). But adding music, images, video and speech etc. is not super welcome in the very conservative interactive fiction community, which mainly consists of writers and readers. So, it is very much about reading and writing text, and not so much about designing immersive gaming experiences. But I seriously doubt there is any money in any sort of classic cyoa/interactive fiction today. So, if you want to do it, then do it for the fun of doing it. Don't expect it to grow into a somewhat decent income at all.
Dostoevsky’s The Possessed (also known as The Nihilists or The Devils) captures the challenges of our time with dazzling force. That’s why I’ve spent a great deal of time creating a modernized game adaptation: The Fire. The game lets you interactively explore the dynamic web of human destinies and ideologies that ultimately burn everything down. Play The Fire here (NB: not for children): https://tintwotin.itch.io/the-fire



https://tintwotin.itch.io/zork-i
The legendary interactive fiction game, modernized. Explore the house, descend into the Great Underground Empire, collect the Treasures, and find the path to the Stone Barrow.
Zork I is a 1980 interactive fiction game written by Marc Blank, Dave Lebling, Bruce Daniels and Tim Anderson and published by Infocom. This is an adapted version by tintwotin.




I've done multiple games in my own Kinexus editor, but I'm running out of steam. I had next to zero content related feedback on my work, and I'm not really sure what to improve and which direction to take from here. Should I do more gamified novels (like the Fall of the King and The Man Who Thought Things), or transform more novels in the public domain to present themes (like Faust (by Goethe), or Provisional(The Trial by Kafka)), or focus on the original stories(the rest of the games)? Should I focus more on video, images, sound, speech or just text?
The games can be played here: https://itch.io/c/6268695/interactive-cinematic-fiction-created-in-kinexus
A canceled filmmaker makes a pact with an AI in a desperate bid to revive his career - only to find his reality starting to unravel. Play: https://tintwotin.itch.io/faust-directors-cut
Try my new narrative experience: “FAUST - Director’s Cut.” developed with my editor: Kinexus.
Help Dave and Golubiro to solve the mystery of the missing 12 feet high glass fiber pig:
https://tintwotin.itch.io/dave-and-golubiro


https://tintwotin.itch.io/the-fall-of-the-king
Enter the raw, unforgiving world of Johannes V. Jensen’s The Fall of the King. Follow Mikkel Thøgersen, a restless soul torn between love, violence, and fate, as he moves through Denmark in the shadow of King Christian II. Encounter the brutality of war, the passion of doomed romance, and the downfall of a king whose reign shapes the lives of all around him.
In this interactive adaptation, your choices guide Mikkel’s path through betrayal, obsession, and destiny. Will you seek honor, surrender to desire, or carve your own way through history’s chaos?
A game adaptation of Johannes V. Jensen’s “The Fall of the King”. Translated from Danish. The novel is in the public domain.


This game has received completely new visuals.
Play: https://tintwotin.itch.io/the-commute
The Commute - is a story about the terrifying freedom of a single decision. The gears of the city are slipping. You are the wrench. Your daily ride is cracking at the seams. A man has a birdcage for a head. A musician's tip jar holds a dead beetle. The city is whispering back at you.
Your choices are the only thing holding reality together. Or tearing it apart.
The Commute - is interactive fiction - created in my own editor:
Kinexus: https://tintwotin.itch.io/kinexus
More games authored in Kinexus: https://itch.io/c/6268695/interactive-cinematic-fiction-created-in-kinexus
https://tintwotin.itch.io/provisional
A modernized game adaptation of Franz Kafka's 'The Trial', set in a contemporary society governed by an oppressive AI bureaucracy. Your choices determine how you navigate, endure, or defy a system designed to break you.
The game was created in the Kinexus game editor:
https://tintwotin.itch.io/cyoa-studio


This is a small beautiful interactive, animation film, game demo made in Kinexus, testing the new video+audio scenes for interactive fiction games.
https://tintwotin.itch.io/leo-sat-on-the-old-stone-wall
Try Kinexus interactive fiction editor here: https://tintwotin.itch.io/cyoa-studio

3 games I've developed in my own game editor:
https://tintwotin.itch.io/genz
https://tintwotin.itch.io/hauntology-interactive-cinematic-fiction
https://tintwotin.itch.io/the-man-who-thought-things

The Editor:
https://tintwotin.itch.io/cyoa-studio
https://tintwotin.itch.io/the-man-who-thought-things
Paris, 1905. You are Dr. Francis, a brilliant young doctor, a man of unwavering science and cold, hard facts. Your world is one of order, diagnosis, and the rational explanation. But when a patient named Boutard is dragged into your ward—a man who can seemingly conjure impossible objects from the ether—the foundations of your reality begin to crack.
At first, it is a mystery. A phantom cigar in a sealed cell. A scent of tobacco where none should exist. But the inexplicable soon becomes personal, and the mystery descends into a living nightmare.
The original novel, "Manden der tænkte ting," (1938) was written by Valdemar Holst (1888-1952), who worked as a dentist, also wrote surreal and dark stories about the depths of the human mind. The game was made in my game editor Kinexus: https://tintwotin.itch.io/cyoa-studio


And here's my previous game set in the 1990'ties: https://tintwotin.itch.io/hauntology-interactive-cinematic-fiction
I'm not super familiar with playing interactive fiction/novels, other than as I kid I coded cyoa games and text adventures when that stuff was new. I can imagine that has developed quite a lot since then, so how does my take on a cyoa hold op against today's standards?
https://tintwotin.itch.io/genz
I ended up coding an editor for authoring cyoa games, and this is the latest I've made in that editor.
Anyway, would love some feedback. Thank you!
Connect ... to Disconnect.
https://tintwotin.itch.io/genz


The game was developed in my free cyoa editor, Kinexus: https://tintwotin.itch.io/cyoa-studio

https://tintwotin.itch.io/hauntology-interactive-cinematic-fiction
You are trapped. Not in a prison, but in a beige cubicle, in an endless loop of yesterday's work. The future has been cancelled, replaced by a bland, recycled present.
But the system is starting to fray. A flicker in the screen. A melody from a forgotten pop song. A door to an archive that doesn't exist. You are haunted not by the past, but by all the futures that failed to happen.
Uncover a corporate conspiracy at the heart of reality itself in this interactive story inspired by the eerie concept of hauntology. Will you chase the ghosts of what might have been, or will you be cancelled too?
This game was created in my free game editor - CYOA Studio: https://tintwotin.itch.io/cyoa-studio


























