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Ka On Chan (Tony) 陳伽安

34
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8
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19
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A member registered Nov 16, 2023 · View creator page →

Creator of

Recent community posts

Thanks for playing our game!

Thanks for playing our game!

Was quite fun to shift gears and try not to stall. Wonder how much work you put into implementing all the systems!

The game is very polished and well-designed. Never thought that constituting the assembly and arranging the seats can be a mechanic as well. Love the cute owl animations and sounds too! 

A small flaw is that voting was dragging out a little, and it seemed contrary to the spirit of democracy that the facilitator has an agenda of passing pre-determined motions (instead of accepting whatever the people decided). That said,  this is probably as far as this theme can go.

bruh

Guess I didn't find the right code then lol skill issue

Thanks for playing our game! Just tried out your game too :)

Loved the tutorials! Stuck at the trolley problem, skill issue lol 

Hearing the music loops is satisfying too.

Loved the art style! Well-executed.

Loved the writing. Please try our game and let us know what you think!

Not sure about the controls apart from WASD... Pretty cool soundtrack.

Hmmm I thought I turned on the lights but still failed for light condition.. 

Is the SCP in the trash bin?  LOL

Amazing for a first game!

Loved seeing my goofy ahh running around XD

Nothing happened after I got to "Stay in the square"...  Wonder if I missed something.

Tried the correct build. Unfortunately I didn't know what to do and smashing the arrows crashed it anyway :(

That said, very nice art style. If the text is larger / text outline is thinner, it may be more readable.

Good ol' platformer!

Thanks for playing our game!  

Thanks for playing our game! Try the corners of the level :P

Is this the Krusty Krab? 

Liked the soundtrack and art style. Somehow couldn't submit the code after finding the numbers, maybe it's just me...

Really nice art. I'll frame this on a wall if I can.

It's a shame I couldn't really figure out what's off and get past the first level.

Don't say sorry please! We're all just trying to create something and have fun here. Also it's just a jam and you'll move on to the next one a bit wiser with this experience.

Not really sure what to do... The game crashed after I press D and look at the keyboard. 

Still, nice to see a fellow office simulator :D  Give ours a try and let us know what you think!

Nice atmosphere

I love the visual distortions towards the end of the timer (refracting object outlines to three colours, and sense of warped space). Would be very grateful if you could point to a tutorial for this effect!

On the game itself, happy to see a fellow office simulator :)  Well done. 

Surprisingly there are not as many as we expected. Give ours a try and let us know what you think! 

Just when I thought it's a fellow office simulator... Couldn't really get any further after defeating the first terrorist :( 

Nice game regardless. In comparison, pushing emails all day doesn't seem like such a bad thing :P

Shrek is love. Shrek is life. 

Love the concept and narrative!  Small feedback on the level - perhaps I haven't made it far enough, but it would be great to have more visual feedback on tasks, e.g., taking out trash should make the room slightly more spacious (it seems doing the dishes does reduce the pile). But it can also be argued that this is exactly how depression feels (nothing you could do to make a difference). Either way, nice work!

I loved how polished everything is, complete with animation right from the beginning. The number of levels is mind-numbing! Was a bit confused if the only goal was to complete the journal, but it's a minor issue.

I like the art style and eerie atmosphere. Thought the door can be opened or there might be jumpscares at some point lol

Thank you for playing our game!

Thank you for playing our game! Which part did you like the most?

Nice UI.  Narrative-wise it sounds a bit odd that (for example) the Secretary can reach consensus with herself, but I don't have a perfect solution either. Perhaps the consensus shouldn't be a card that can simply be dragged and dropped, but rather a goal that needs to be achieved as a winning condition - in that sense, the player plays against other participants about secondary goals.

fun to play, you know what you’re doing with “cranking” lol