Thanks for playing our game!
Ka On Chan (Tony) 陳伽安
Creator of
Recent community posts
The game is very polished and well-designed. Never thought that constituting the assembly and arranging the seats can be a mechanic as well. Love the cute owl animations and sounds too!
A small flaw is that voting was dragging out a little, and it seemed contrary to the spirit of democracy that the facilitator has an agenda of passing pre-determined motions (instead of accepting whatever the people decided). That said, this is probably as far as this theme can go.
I love the visual distortions towards the end of the timer (refracting object outlines to three colours, and sense of warped space). Would be very grateful if you could point to a tutorial for this effect!
On the game itself, happy to see a fellow office simulator :) Well done.
Surprisingly there are not as many as we expected. Give ours a try and let us know what you think!
Love the concept and narrative! Small feedback on the level - perhaps I haven't made it far enough, but it would be great to have more visual feedback on tasks, e.g., taking out trash should make the room slightly more spacious (it seems doing the dishes does reduce the pile). But it can also be argued that this is exactly how depression feels (nothing you could do to make a difference). Either way, nice work!
Nice UI. Narrative-wise it sounds a bit odd that (for example) the Secretary can reach consensus with herself, but I don't have a perfect solution either. Perhaps the consensus shouldn't be a card that can simply be dragged and dropped, but rather a goal that needs to be achieved as a winning condition - in that sense, the player plays against other participants about secondary goals.




