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Varians

12
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3
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1
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A member registered Dec 21, 2024 · View creator page →

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Good graphics and sound design. Good consistency in visual identity with the neons, bloom and retro style. Well polished game and fun gameplay.

Good work on the sound; it's satisfying and matches the gameplay. The tutorial is clean and straightforward. I also liked how the satellites are launched into orbit :)

Our games have similar mechanics. In my game, I tried to simplify things a lot to make it feel simpler and more relaxing. But I really liked the mechanics you created and the more realistic use of physics. It gets more challenging, but it's still a lot of fun.

Great work with the gravity calculations and orbit prediction line. Everything turned out very fluid and satisfying.

Good concept. Nice job with the graphics and sound design. I really enjoyed the mechanic of manipulating orbit sizes to travel between planets

Good job with the puzzles. Clean and effective tutorial. Creative mechanics

The best crochet simulator in the world

I loved the art style and sound design. But, as others mentioned, I had trouble understanding the tutorial

Ahh yes, it is a bug. For some reason, pressing D is incorrectly stopping the spaceship. Thanks for letting me know

I like the gameplay idea. Good job with the sound design

Good job with the visuals and sound.

Good job with the sound design, and the mechanics and enemies are very creative. It would be helpful to have a visual cue to indicate the moment a player can jump to the next circle.

This is super similar to the game I made for the jam, hahaha! It is nice that you went with a realistic physics approach. It makes the controls a little tricky, but it seems like that's part of the fun. I did notice that only the forward and "move out of orbit" thrusters have visual feedback. Maybe it would be great if you added some for the other thrusters too (S, A, and D).