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A jam submission

Dick Storm's day offView game page

It's true what they say- there's no rest on the weekend
Submitted by kkcn, kkuba — 2 days, 4 hours before the deadline
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Dick Storm's day off's itch.io page

Results

CriteriaRankScore*Raw Score
Art Style/Visuals#23.5713.571
Theme#33.5433.543
Devlog#3n/an/a
Overall#72.9832.983
Gameplay/Fun#172.6572.657
Innovation#212.6002.600
Audio/Sound Design#232.5432.543

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Unity

How does your game fit the theme?
The game is about a room that loops endlessly. Player's objective is to break this loop

Devlog link
https://kkcn.itch.io/dick-storms-day-off/devlog/901010/part-one-the-easiest-genre

Self-made & used stuff

Graphics / Art (e.g. models or textures)
Assets (e.g. free or owned)

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Host

This was a fun game to play, with even a few little jump scares from ghosts appearing at the window and similar moments—nicely done!

The 2D mixed with 3D style worked well once again :-), and the intro was also well made and polished.

However, the font during the intro and also in-game was a bit hard to read. Maybe placing it inside a panel or box could help it stand out better against the background.

The atmosphere was well built, with the rain (though a bit loud indeed), dripping faucet, and haunting sounds setting the mood nicely. I had to stay sharp to spot the anomalies, but that’s part of the challenge, of course.

The theme was present—check!

Controls worked well, graphics were solid, and the audio and SFX were all fitting and effective. All in all, a solid game jam entry for this theme. Well done! 👻🎮🌧️

Submitted

I really liked this game!

It creates a inmersive atmosphere and the fusion of 2d and 3d assets is really well implemented. I found that for me, text were a bit difficult to read because they lacked a plain or "shadowed" background, and maybe a checklist or something to help me track the annomalies that I already discovered. At first it was a bit difficult to know what I was doing, but I don't think that is wrong in a videogame like this. The player needs to discover what is wrong and what is the objective. But following that, it was a bit off to have a huge text telling me what door to pick, I think maybe somethin more subtle like using different colors for the doors.

I really loved the spooky ghost desing, at first I thought this game would be scary but it was a nice surprise! Congrats on your game, its a very nice experience!

Submitted

Great game! Reminded me alot of signal 8, love the mix between 2D and 3D looks, I was able to beat it though I kind of wish if it showed me that i encountered all the anomalies or not but otherwise had a great time!

Submitted

Okay, so the art and story is great, humor much appreciated. But damn that guy with the white eyes scared me.

If you're gonna do a spot-the-difference kind of game, I think it's a really good idea if you tell the player what they missed if they say "normal" but there's an anomaly. I gave up trying after 4 runs failed, and each run failed I had no idea what I had missed. Things like the shadow man, cheese, or the hands on the window are easy to spot, but apparently there was some really well hidden object that I just could not find.

Apart from that I think you could improve the door opening/walking animation to make it less obvious that you're just teleporting back, and the kitchen countertop had some annoying Z-fighting.

Developer

Thanks for playing!

There are three possible anomalies outside of the apartment (visible through the window). Other more "subtle ones" are the faucet drippping blood, bug on the kitchen floor, one of the photos moving, and different movie title on the poster.

The "walking through the door" animation proved to be somewhat tricky. The player can approach the door from different positions and angles, and If I just let the player go through it would be difficult to trigger some of the anomalies (as they are decided based on what you did in the last room). If this was a "big" project I would have worked something out, but because it's  a game jam, and I wanted to have the main game loop finished by the second day, I just disable the player collider, and  played controls and move them through the door.

Submitted

very nice game, it follows the theme, it is very original, fun, and well made

Developer

Thanks for playing! Glad you liked it :)

Submitted

cool game, the mix 2D 3D is very effective Gj 

Developer

Mixing 2d and 3d is our team's style, since I feel better in 3d gameplay and my brother does 2d graphics. 

Thanks for playing!

Submitted

We played it to the end, it was a lot of fun, great mix of 2D and 3D, good art. Sadly the rain sound was super loud, so we muted it. Very similar to Exit 8. 

Developer

Thanks for playing to the end! If you liked it you may want to play again- the game has 16 anomalies, so you might have missed some :)

Submitted

I really enjoyed this game! The visuals are very well done, and I’m impressed because creating a complete 3D game in just 10 days is no easy task—but you did it! At first, I had trouble finding any anomalies, but as I kept playing, I started to recognize them. It probably wasn’t intentional, but the ghost appearance scared me so much! Overall, it’s a really fun and polished game with a full intro. The only thing that could be improved is the rain sound looping, but that’s just a small detail. I truly loved the game!

Developer

Thanks!

Actually making games in 3d isn't as difficult, as you think! Check out some Unity tutorials and start with something small, and you'll learn it in no time :)

As for the ghosts- we wanted some of the anomalies to be subtle, and some to be, well not so subtle :)

Which ghost did you get? The balcony, the desk, or the coatrack?

Submitted(+1)

I really liked the animation in the menu - nice touch! As someone who leans towards the artistic side, I naturally notice game design details. The overall art style took me a moment to get used to, but I ended up enjoying it. Some UI elements, like the buttons, didn’t quite fit the size, and the text could be refined. If you’re looking to refine the experience, consider using text styles and colors that better match the game’s atmosphere. The story idea is intriguing, though I found myself wondering about the logic - why does he already know how many anomalies to find? The appearing ghost(s) were a highlight - especially the TV moment, that was super fun! :D 

I noticed that the water SFX stopped at one point, which made me think it was an anomaly, but it wasn’t.

Overall, this is a really nice little game, and it fits the 'breaking the loop' theme perfectly!

Developer(+1)

Thanks for playing, and for a long comment!

As for the story- I could probably fleshed it out a bit more in the intro, but I intended the character, to be a somewhat well known ghost-hunter. So when he finds himself in a looping curse, he knows what to do. It's not like it's his first rodeo :)

Submitted

I like the game, I wasn't expecting a ghost appearing from nowhere, I got a little bit scared at the first time seeing it, the animations look great and I like the idea, maybe you need to add more anomalies.

Developer

Thanks for playing!

In the final game we had 15 anomalies (two got cut, because lights work differently in the web-build), we figured it would be enough for a jam game. We didn't want to throw in things that weren't interesting (like changing the color of the coffee machine).

As for the ghost- there are three (and one on the TV)! Which one did you get?

Deleted post
Developer

Man, this is one multiple comments that tell me about the rain. Next time, I have to be more careful with the sound levels.

As for the ghost- it WAS going to be in the intro, we even had a special version of the graphic, but you never see the window in the intro, an I wanted to keep the camera static, so it got cut :( 

But now I thought, it's a pity that no one is gonna see it, so I'll drop it in this comment instead :)

Submitted

Very cool! I enjoyed the game right from the start, especially with the player watching Community. It was easy to understand what to do and jump right into the fun—something that can't be said for a lot of jam entries. The art style was dope as well!

Developer

YES! Finally someone noticed the Community on the TV!

I swear, sometimes you do a small thing in those jam games, and wonder if anyone notices, and comments like this make the extra effort worthwhile :D

Submitted

good game, my only critique is that it is not original. this is basically exit 8. if you added more originality to the gameplay it would have been perfect (i mean, even the times you need to find the anomalies is 8 like exit 8!) the art style is nice though a bit more polish to the environment could really help this game

Developer

Yeah, I never did a anomaly search game before, so I didn't want to overscope. In the end, I wish I added something more, to break a "Exit 8" formula a bit.

Thanks for playing!

Submitted

Art style of this game is amazing, mixing 2d and 3d creates a very good atmosphere!

Developer(+1)

Thanks! We mix 2d and 3d in most of our games, so if you liked that, you can check'em out!

Submitted

I love the art style an I had a great time looking for anomalies (with the help of hints). It would have been so cool to have a smooth transition when going through the door, like in the intro, but maybe I'm asking for too much haha.

Developer(+1)

The smooth "going through the door" animation proved a bit tricky. The player can open the door from different positions, and angles, so in the end I just disable the player collider, and player controls, and force them through the door :)

Submitted

Wow. Just wow! There is so much I love about this game. For one, the atmosphere it creates is so immersive, from the well-thought out 3D (almost kind of claustrophobic?) room, subtle but super effective sound effects, art, and more! This game was beyond engaging! The ghost definitely scared me when it first appeared. Truly amazing work!! 

Developer

Thanks man! I have to admit I cheated a bit with the room design. It's basically a smaller version of my living room :)

As for the ghost- which one did you get? There are three (four if you count the one that appears on TV)

Submitted

I love the 2D animations and objects in the 3D environment. Even the 3D objects themselves were really well done. The gameplay loop was very interesting, at first, I thought it was going to be like observation duty, but then that sweet ghost popped and scared me. There were a few instances where I got it wrong and did not understand why, but then everything started being more obvious. The TV show was a nice touch as well. The only issue I have is the game volume. It is entirely too loud, with 50% volume many games come off as loud to me. But this one falls in the surprise ear drum blowout category.

Overall, thank you for the game, I enjoyed playing it.

Developer

Thanks for playing! Mixing 2d and 3d is how we roll, so if you liked it, feel free to check out the rest of our games!

Submitted

I really like the way this looks, The blend of 2D/3D is a cool idea. The gameplay is a simple but neat idea however it was very confusing at first because the game wasnt very clear on what i was supposed to be doing. Nice game overall fits the theme very well.

Developer(+1)

Thanks!

We didn't want to bug the player down with lengthy instructions, and in the end I guess most people figured out what to do.

As for 2d graphics with 3d gameplay- this is what we do :) 

Submitted (1 edit)

Very good.

Developer

Thanks for playing, glad you liked it!

Submitted

The gameplay was simple, but for this concept, it was enough, of course. The first cutscene and overall visuals were phenomenal ,definitely the best aspect of the game. The sound design was good too, though the rain sound could loop a bit more seamlessly. As for innovation, while it’s not entirely new, it’s a well-made and well-presented game that fits the theme really well

Developer(+1)

Thanks! This is our first anomaly search game, and we didn't want to overscope. In the end, I think we could mix it up a bit, as implementing the anomaly search is pretty easy :)

Viewing comments 25 to 6 of 25 · Next page · Last page