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PH.one's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #12 | 2.940 | 3.143 |
| Theme | #12 | 2.984 | 3.190 |
| Overall | #15 | 2.699 | 2.886 |
| Art Style/Visuals | #20 | 2.762 | 2.952 |
| Audio/Sound Design | #28 | 2.450 | 2.619 |
| Gameplay/Fun | #33 | 2.361 | 2.524 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
raylib
How does your game fit the theme?
Every time your phone battery dies, you reset in time. Find a way to escape this loop.
Self-made & used stuff
Graphics / Art (e.g. models or textures)
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Comments
This is a clever take on theme. Reminds me of doom-scrolling on yt shorts, yeah I am also guilty of this loop activity. I like your pixel art style, not much details and outlines, added with right amount of dithering.
I just hope each session is a bit longer, I did solved the lights and it immediately reset. Not sure if it is intended or we should solve all at one session. Regardless, you made a beautiful game in short time, nice work.
Very creative i like it its a nice take on the theme by using a phone as the gameplay element to solve the puzzles.
This was a fun puzzle game with a very creative take on the UI, using a phone interface.
A clever idea, and I really enjoyed figuring out what to do in each video by following the hints. The one with the birds and the knocking mechanic was especially well thought out—it took me a while to solve that one! The final puzzle was also great, as it made me watch the battery indicator whether I would make it :-).
Visually, everything looked good and fit perfectly with the concept, and the audio and SFX matched the vibe nicely. The story added a nice extra layer, but even without it, the game would have stood strong, thanks to the well-designed hints and mechanics. Like someone else mentioned, it had a bit of an escape room feel—carefully observing details and figuring out how to apply the clues.
All in all, a creative and solid jam entry! 📱🧩👏
Yay got it on the second try! I really like this game, it has a very clever way to tell the player what to do without giving a real answer, like in scape-room games. The use of the UI is very original and they made interactions intuitive. I liked the use of the battery as a way to meassure how much time was left, providing that need to rus, instead of a timer.
I even reccomended it to some friends :D
That cliffhanger really got my attention, are you planing to expand the story?
Thank you for the kind words. I will probably not continue with this project, I just felt the ending was a bit bland, so I added that.
I think I'm not good at this type of game.. nice graphics and well made game, luckily I had the solutions, keep it up
I found it to be a very original and well-thought-out game. I couldn't get past the puzzle about the message where the character barely leaves the house. I love how the game introduces you through the call you receive. The puzzles I managed to solve were enjoyable. The only thing I criticize is that, personally, I found it difficult with little playtime, and I'm not sure if that's because it's not very long. I mean, I haven't had a very long gameplay experience, but what little I played, I liked a lot.
At 1080p resolution, the mobile phone doesn’t fit entirely on the screen, even when pressing F11. I'm not sure to what extent this might affect the gameplay. I had to reduce the browser zoom to see the entire mobile phone.
definitely will add a solutions video on the page at some point.
There is now a solution dropdown on the game page.
I tried the solution several times, and it didn’t work. I might not have done it perfectly. I mean before giving up.
The text after the first loop doesn't quite match the voice in terms of speed, which makes it a bit difficult to follow.
I ended up looping five times and still did not know what to do, as nothing changed. Assuming others have figured it out, I probably just missed something - looking forward to see a walkthrough! I really like the art style and sounds - they add a lot to the atmosphere. Excited to see more!
The videos are not actual videos, you can click on elements inside them, notifications you get give you hints on what to do. The goal is to solve every video's puzzle.
I totally get not understanding, that problem also came up during playtesting though I didn't have enough time to fix the design. Should definitely start playtesting earlier.
I tried to interact with everything, but didn't get the point out of the message... As I said: I just missed something, but interested in how to actually solve everything :)
There is now a solution dropdown on the game page.
A short game but really impressive, I can see the loop, the visual are amazing and the topic you are talking about, the addiction to TikTok/Instagram is a current problem among us (imposter?). Great job!
The game was short, but very polished! The presentation is on point and I really enjoyed the different puzzles. It would have been cool if the puzzles made you do more back and forth between the different screens, like with the bird that is used in two puzzles. But overall it was a very fun little experience. Keep up the great work!
Great concept! I enjoyed playing it to the end.
The puzzles are great, makes players really use their minds. You created 5 easy puzzles which is a good idea for the gamejam, but i think for me i needed more. The art and music are well made, too. Here are some ideas that you might want to incorporate to it if ever you want to expand on it: Give the players a way to look at the clues again, maybe being able to swipe down the phone's notification area. Overall, I liked playing this game and is curious to see how this goes if you ever plan to expand on it. Great job!
Love this. I have to give a lot a props towards the innovation. While we all are doing room-based puzzle looping games, you took the next step with the phone concept. The loop is a perfect length to not waste the players time when they are not correctly solving the puzzles. The flow from innocent browsing into the game's intro is a nice touch. At first, I thought the robotic voice was a poor choice but then I realized it made sense and was actually a good fit. Then I thought the first prompt crossed multiple videos but once I solved it around third or fourth loop. It made sense how the puzzles progressed. It took about four or five loops from that point to complete the game. The art is well done and the sounds fit well with the game. I liked the ending cutscene as well, it made me chuckle.
Overall, Great Job with this game. I really enjoyed playing it.
Good, but I dont know what I have todo.