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Witch’s Brew's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment (Best Game) | #81 | 3.618 | 3.618 |
| Sound Design | #117 | 3.455 | 3.455 |
| Creativity | #204 | 3.400 | 3.400 |
| Aesthetics | #223 | 3.673 | 3.673 |
| Horror | #473 | 2.073 | 2.073 |
| Story | #484 | 1.873 | 1.873 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Unity
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Comments
Game was fun to play! I like how the game has you buying upgrades to create a very nice game loop! I had a bit of trouble shooting the skulls in the beginning but I was able to get the hang of it.
Awesome, thank you for playing!
Game starts off slow, but once I got the upgrade where the pumpkins were worth more at the shop, I was able to get a bunch of upgrades to earn a TON of pumpkins. I thought that I had to get all of the upgrades to win, but once I got to 500 pumpkins, I was like, "Oh, so that's how you beat the game."
Excellent jam submission!
Thank you very much for playing!
Finally got time to play this :)
Really enjoyed the game
Great gameplay loop, love the vibes and very unique
Well done :)
Thank you so much for playing, i am really glad you had a great time playing Witch’s Brew!
I'm glad I got to play this game. I liked the art, the vibes, and the music. It's all very polished. Well done.
Thank you for playing, it means a lot to me that you had a great time with Witch’s Brew! I’m working on a post jam version so come back later and have another go at it then :)
I loved it! Had so much fun playing! Witch was cute too. What made me sad though was that I was forced to stop playing at 500. I would've liked to see how powerful she' be at max stats. DIfferent enemies might be fun, at some point her speed and strength becomes so good I can basically ignore the skellies
Awesome, thank you so much! I tried to make it so that the player should not have to max out all upgrades to be able to beat the game as to not make it too difficult but maybe i can implement a difficulty settings or something. I’m working on a post jam version with a lot of improvements and new features, so come back later to check it out :)
I like the halloween theme of this game. It has a lot of replayability and it plays a bit different by the time you get to 500 pumpkins. The overall speed of the game could be increase. The sound was great, the main music (even though it had ghost wails) was still comfortable to listen to on a loop, and I appreciated the skeleton xylophone. Also, the skull's chuckle, witches laugh, crow and owl sounds were a nice touch :)
Thank you so much for your kind words, and for playing! I think the “ghost wails” you mention is the sound of a skull dying :D And you are the first one to mention the triggered sounds, thank you very much :)
I couldn't stop until reaching 500 pumpkins. My only regret, it happened before i max out all stats. It is really addicting. Great job!
Awesome, thank you for playing! I tried to make it so that the player should not have to max out the upgrades to be able to finish the game as to not make it too difficult. I’m creating a post jam version, maybe i can implement some difficulty setting or something :)
I really liked the art style and music, well done! I wish there were more upgrades to buy with like 10 pumpkins since i often ran out of pumpkins in a round and only had 14 collected and couldnt upgrade anything with 14 :(
Awesome, thank you for playing! More people have mentioned they think the prices are a bit too high so i’m going to create a post jam version of this with a lot of improvements!
Very nice! I might come back and try it again!
This feels really like a complete game for something made in 7 days! The price that is 15 or higher seems hard to reach, though, so I didn't progress that far, but all the other aspect, music, art, and QoL feels really good and polished!
Thank you for playing! Yeah i had a couple assets laying around, like the witch, i could re-use her which is time i did not have to waist modeling/texturing/animating… You can shoot the pumpkin(s) that you collect with the arrow keys to kill the skulls, this should enable you to progress further :)
Yeah, but like, the more I shoot, the less I collect ;) so I ended up don't collect that much.
Ah yes, it is a matter of trying to pick up the pumpkins at the right time, evasive manoeuvres and shooting the pumpkins (but not too much :)). But i admit, the shop prices could be a bit better :D
This game’s super addictive, and your designs and art are awesome! It was pretty tough at first tho. The skill upgrade prices looked so high they felt impossible, and I almost quit after just a few attempts (glad I didn’t!). I eventually figured things out and maxed out the skills, but I think adding a tutorial or just a short guide would help new players stick around. Great work overall! And feel free to check out my game too if you’d like!
Awesome, thank you for playing and not giving up! I will be creating a post jam version with a lot of improvements so come back later to enjoy a more balanced, user friendly and more feature rich game :)
pretty cool game i like the idea, i do however think it needs some balancing. i get the idea is to buy upgrades but it feels like its impossible to play without the first few rather than user error. I understand limited time means not much playtesting time just a thought for if you want to take it further.
Thank you for playing! The idea for this game is to collect 500 pumpkins, after each round you must buy upgrades to be able to collect pumpkins faster, with less drag, be able to drag more pumpkins at once, have extra lives, etc… However, the skulls will try to get you and it is your task to perform evasive manoeuvres and drag pumpkins at the right time. If a skull is too enthusiastically following behind you can shoot the pumpkin you are currently dragging with the arrow keys to kill the skull(s) but you won’t be able to collect it ofcourse. Buying the right upgrades at the right time and moving in a smart way across the playground should make it less impossible to play :)
Fun game, I liked the idea!
I think it would have been funnier if we could shoot with the mouse, like a left click !
Also, I've noticed something very frustrating, we don't keep the pumpkins we don't spend
Like I did a game, I had 10 pumpkins and couldnt spend it on anything but then I lost them
Thank you so much for playing! You are not alone, more people have mentioned they do not like the arrow keys to shoot the pumpkins, i will rework this in a post jam version :) And will look into transferring the pumpkins you collected to the next session!
Wow awesome that was fun and addictive I beat the game!
Great, thank you! So glad you got to enjoy Witch’s Brew, means a lot to me!
The game felt like grinding at first, but after getting all the upgrades, the satisfying feeling of progression and feeling overpowered kicks in HARD. Overall, this is a simple but powerful gameplay loop and I had fun playing it. One minor comment I had with the graphics was that the pumpkins are very square in shape and look more like persimmons than pumpkins.
Awesome, thank you for “grinding” through the beginning, i’m so glad you got to have a lot of fun later in the game! Haha you are right i can see the persimmons resembling, now i gotta rework them cuz all i see is persimmons now :D
this game was very enjoyable and well balanced I just felt like if there were more enemy types with different movement patterns like things charging at you or shooting at you it would have made the game way more enjoyable but even with this only one enemy type it is a great game and very fun.
Thank you so much, so glad you had a fun time playing! I am creating a post jam version and will add more enemies and a different shooting mechanic. Come back later and check it out :)
What a delightful game!! i wish there was more items than the pumpkins which has more value and encourage the player to explore the environment more and some more details of the shop UI visually to make it feel more immersive!
Awesome, thank you for playing! I plan to release a new version of this game post jam and will add all sorts of amazing stuff from the feedback i get from you amazing people :)
Very fun collectathon, really well polished too. Yall should release this on mobile, it will do numbers.
Thank you, it means a lot to me that you had a lot of fun playing! I’ll look into publishing for mobile but my previous experience with the app store was not good so i’m a bit reluctant.
Nice game, I liked the overall colour scheme and aesthetics!
Awesome, thank you for playing!
Neat game! Liked the score/damage resource combination; didn't seem to be enough pumpkins to get the 15+ upgrades though. Solid music!
Thanks for playing! If you buy the upgrades to add an extra life and to carry around 2 pumpkins at once you should be able to collect 15 pumpkins. But your not alone, other people have commented that the prices in the shop are kinda high so will rework that in a post jam version :)
It would be cool if pumpkins spawn like from growing up or rolling in. Like the music and the witch’s expressions.
Thank you! I put a lot of work in her facial expression so it is nice that you like it :) And thanks for the cool idea for the pumpkins, i’ll definitely consider it for the post jam version.